Beyond Hill and Dale... Main Story, Blood and Wine Quest
This quest is optional. If you want to do it then during The Night of Long Fangs quest you have to Find Damien, ask him where Syanna is being kept and then find the entrance to The Land of a Thousand Fables.
Suggested level: 47
This quest will be triggered or can be aquired when you complete The Night of Long Fangs quest.
Stages of "Beyond Hill and Dale..." quest
1. Meet Regis at the palace.
Geralt ventured out to find Damien. As the duchess' confidant, he could very well have known where Syanna was being held. Yet locating the valiant captain hardly proved an easy feat. For swarms of vampires summoned by the enraged Dettlaff now prowled the city streets.
In the end the witcher tracked down the Palace Guard, which had been decimated in the fight. He draw the necessary information out of its wounded commander and proceeded on his way.
2. Search the playroom to find out what happened to Syanna.
Go upstairs and find the Journal. Read it.
3. Find the book "The Land of a Thousand Fables."
Find the Golden key hidden behind the picture.
Use the key to open the locked wardrobe. The book is inside.
You will move to the Land of Thousand Fables.
4. Map of The Land of a Thousand Fables.
Here is the map of The Land of a Thousand Fables with marked the most important spots.
Yellow line = imo the shortest path for "Follow the yellow brick road."
5. Follow the yellow brick road.
Just as Damien had advised, Regis and Geralt went to the playroom at the Ducal Palace. It seemed a strange choice for a prison, but Anna Henrietta was known to have oft unusual ideas.
The witcher and the vampire searched the room but found no sign of Syanna. They deduced she had to be concealed inside an illusion. The mage Artorius Vigo had created it years earlier, for the ducal daughters when they were but children. It was a fairytale land one could enter through the room…
Follow the road, when it splits, always turn left - you should reach this area.
Climb up on the rocks next to the bridge, kill the archespore and follow the road uphill. Jump over broken bridge and move forward.
You should reach your destination soon.
6. Defeat the Wicked Witch.
7. Find Joss.
The Land of a Thousand Fables was an extraordinary place. Now, it was also extraordinarily dangerous. For Artorius Vigo's spell, cast many years earlier, had begun to degenerate, change and grow wild. This was the result of something called magic entropy. The world's fairytale characters had grown unpredictable and aggressive - something the witcher got a taste of soon into his adventure there.
Despite these difficulties, he found Syanna. The witcher and the duchess' sister now shared a goal - both trapped in this magical land, they needed to find the way out. They joined forces. Syanna knew the exit from the Land of a Thousand Fables lay hidden among the clouds overhead. Their first task was to find magic beans that would help them ascend.
9. Find three magic beans. 0/3
A boy named Joss would know where to find the magic beans. Yet Joss - who obsessively cried "Wolf!" - was known by all to be a pathological liar. He proved hard to pin down, for his convoluted clues were the exact opposite of the truth.
By Joss' reckoning the red bean "had not been swallowed," though the one who had not swallowed it was the "most humany human in all the land." The blue bean, on the other hand, "lay out in the open" watched over by "nobody" times three. The yellow bean, in turn, could be found "deep underground," a "bald farm-hand" its guard and keeper.
9.1. Visit Grand mamma's house.
Here you will find Red bean.
Find the house and talk to the Big Bad Wolf lying outside.
9.1.2. Return to Syanna.
9.2. Go see the three little pigs.
Here you will find Blue bean.
Use aard sign to destroy the house then kill three pigs.
9.3. Talk to Longlocks.
Here you will find Yellow bean.
You have to climb on top of the tower.
9.4. Talk to the girl who sells flint.
Here you can buy the Magic ribbon (500 gold) or play gwent cards for it. It's magic talisman which will save Syanna from Detlaff later in the game. You need it for the best ending (both sisters are alive).
10. Plant the magic beans.
10.1. [Optional] Talk to the girl who sells flint.
This stage will be active if you haven't done it earlier.
11. Defeat the giant.
After the fight you can let Syanna use you you and have some fun :-)
To do it you need to select [Let her have her way with you.]
12. Follow Syanna.
The witcher and Syanna found all the beans at last. They planted them and climbed the stalk that sprouted into the clouds. High in the sky they spied a castle, then the giant who called it home. "A giant," you might say, then tremble in your boots. But the witcher and his companion defeated it post haste.
Follow Syanna to the castle.
Additionally, you can follow Will-o'-the-wisp. Jump from the bridge and follow it to the small cave. Inside the cave you will find silver sword - Gesheft.
14. Quest completed.
Geralt and Syanna finally left the Land of a Thousand Fables. Meanwhile in the city, the massacre had raged unchecked. Yet Syanna had returned, so hope burned anew. If Dettlaff and his former lover could be made to meet, the vampires' rampage in the city could come to an end.
Next / new quests are Tesham Mutna (Main Story, Blood and Wine), Duck, Duck, Goosed! (Secondary Quest, Blood and Wine).