Big Game Hunter Witcher Contract, Blood and Wine Quest
Suggested level: 37
Related points of interest
Stages of "Big Game Hunter" quest
1. Talk to Count Beledal.
One day, Geralt happened upon an unusual contract notice. Someone was seeking the aid not of some unnamed witcher, but specifically of the witcher named Geralt of Rivia. The notice listed no other details, so Geralt, admittedly intrigued, resolved to see what was it issue.
2. Check Count Beledal's map to find good spots from which to spot animals.
The individual so intent on employing the White Wolf and no other was a certain Count Beledal, a nobleman from Kovir. The aristocrat wished to embark on a nature trek with the legendary witcher, and my dearest friend, as his guide. As the count was offering an exceptionally generous fee, and the job seemed simple enough in its nature, Geralt did not take long to accept the job.
Check Count Beledal's map in your inventory.
4. Escort Count Beledal near the panthers' lair.
5. Lead Count Beledal to the giant centipedes' lair.
5.4. Wait for the count.
5.6. Wait for the count to "preserve" the giant centipedes.
6. Lead the count to the place where peacocks live.
Count asks for one more favor. Go to the spots marked on your map.
6.3. Wait until the count is ready.
8. Wait until noon tomorrow and go to the picnic.
The excursion with the Koviri noble proved rather refreshing, though not nearly as safe and certainly not as boring as Geralt had initially assumed it would be. During its course, the witcher was forced to fight giant centipedes, to tame a number of panthers, and to attempt to control a flock of peacocks. In a word, he had a grand old time, while at the excursion's end his coin pouch grew markedly heavier.
Pleased with the excursion and with Geralt for proving a consummate professional, Count Beledal invited the witcher to attend a picnic he was to host the very next day.
10. Talk to Count Beledal.
Count stands next to the pictures.
11. Quest completed.
To refuse the invitation of a luminary such as Count Beledal would have been tactless. Thus Geralt appeared at the nobleman's temporary residence at the appointed time. There he had an opportunity to view the paintings his host had produced based on the illusions he had captured during their excursions using the parestisomach. Grateful for the excellent job the witcher had done as his guide, the count decided to additionally reward him, granting Geralt one of his works.