The Witcher 3: Wild Hunt Atlas

Equine Phantoms Witcher Contract, Blood and Wine Quest


To start this quest you need to talk to Pinastri.

Suggested level: 44

Related points of interest


Stages of "Equine Phantoms" quest

1. Use your Witcher Senses to investigate the area and find out what's tormenting the hermit.

I have oft heard Geralt boast that in terms of monsters, he firmly believes he has seen it all. Yet what he encountered on this occasion demanded that he revise that view. While travelling through Toussaint, he happened on a female hermit who claimed she an invisible specter was tormenting her and would be her end. The witcher was skeptical, not least because he could not imagine how he might defeat something invisible.

The woman's suffering seemed so intense, however, that he resolved to try to help her.

Pinastri.

Use your Witcher Senses to investigate the area and find out what's tormenting the hermit.

Examine death moths in front of the house ...

Use your Witcher Senses to investigate the area and find out what's tormenting the hermit.

... then common graytop on the table in the house ...

Use your Witcher Senses to investigate the area and find out what's tormenting the hermit.

... then drops of blood on the pillow ...

Use your Witcher Senses to investigate the area and find out what's tormenting the hermit.

... then closed window.

Use your Witcher Senses to investigate the area and find out what's tormenting the hermit.

Go outside and follow the trail of blood. At some point it will end.

Use your Witcher Senses to investigate the area and find out what's tormenting the hermit.

2. Talk to the hermit.

She will make Common graytop brew for you.

Talk to the hermit.

3. Help Roach investigate the area.

Now you can speak with Roach! :-)

3.1. Use your Witcher Senses to examine the area.

Use your Witcher Senses to examine the area.

3.2. Use your Witcher Senses to examine the moths by the window.

Use your Witcher Senses to examine the moths by the window.

4. Chase the spirit to find out where it comes from.

Chase the spirit to find out where it comes from.

5. Defeat the restless spirits.

Defeat the restless spirits.

6. Examine the gravestone.

Examine the gravestone.

Now you have to make a decision: forgive or not forgive what he did. (only Roach can forgive him).

Examine the gravestone.

Examine the gravestone.

7. Defeat the spirit.

This stage will be available if you decided not to forgive.

Defeat the spirit.

8. Quest completed.

If Roach decided to forgive the ghost.

To be able to track the hermit-haunting wraith, Geralt imbibed a dose of a brew the woman prepared. The concoction had a highly surprising side effect - for Geralt began to understand the speech of his trusty steed, Roach.
Together, the witcher and his mount tracked down the nightmarish ghost. It proved to be the spirit of a knight, Pinastri's former lover, who had committed a terrible crime when in anger he had attacked his own horse and beat it to death. He remained restless in the afterlife for the hermit had refused to forgive him for the deed.

Yet the story ended happily thanks to Roach - namely, the mare decided to forgive the ghost on behalf of the horse he had murdered.

or (if you killed the ghost)

To be able to track the hermit-haunting wraith, Geralt imbibed a dose of a brew the woman prepared. The concoction had a highly surprising side effect - for Geralt began to understand the speech of his trusty steed, Roach.

Together, the witcher and his mount tracked down the nightmarish ghost. It proved to be the spirit of a knight, Pinastri's former lover, who had committed a terrible crime when in anger he had attacked his own horse and beat it to death. He remained restless in the afterlife for the hermit had refused to forgive him for the deed.

The story did not end well, for Roach, too, refused to forgive the ghost on behalf of the dead horse. Geralt defeated the knight spirit, but he believed this was only temporary, that the specter would ultimately return to demand forgiveness from the hermit.