The Witcher 3: Wild Hunt Atlas

The Beast of Toussaint Main Story, Blood and Wine Quest


Suggested level: 35

This quest will be triggered or can be aquired when you complete Envoys, Wineboys quest.

Related points of interest


Stages of "The Beast of Toussaint" quest

1. Defeat the giant.

No sooner had Geralt arrived in Toussaint than he got his first taste of the local color. As he was clip-clopping along the high road, chit-chatting with Milton and Palmerin, a most unusual sight unfolded before his eyes. Here was a knight, with all the expected accoutrements, charging headlong at a windmill! The situation became clear a moment later when a giant strode from behind the windmill and charged right back at the knight. Before anyone could say "Only in Toussaint," the witcher and all three knights were swinging away at the brute, amidst the freshly crumbled ruins of the mill and a herd of panic-stricken sheep.

After the battle you will receive: Golyat trophy (5% Bonus experience from monsters)

Defeat the giant.

2. Follow Milton to the place where the body was found.

At long last the giant lay defeated, and the men who had vanquished it could make their introductions, then engage in the kind of conversation that oft happens over a fresh monster corpse. The young giant slayer gave the three arrivals fresh tidings - the Beast had struck again. The body of its most recent victim now lay on a riverbank nearby. Geralt decided he needed to see it and explore the crime scene, while Milton thought it both wise and courteous to accompany the witcher.

3. Use your Witcher Senses to search the riverbank.

Use your Witcher Senses to search the riverbank.

4. Use your Witcher Senses to search the riverbank for signs of the guardsmen's activities.

Follow the footsteps, kill necrophages and then look around for the remains of clothes, traces left by a boat and nets.

Use your Witcher Senses to search the riverbank for signs of the guardsmen's activities.

4.1. Defeat the necrophages.

5. Use your Witcher Senses to search the nets for clues the guardsmen might have overlooked.

This stage will activate after you check the nets. Dive and look for Handkerchief monogrammed "d.l.C.".

Use your Witcher Senses to search the nets for clues the guardsmen might have overlooked.

6. Talk to Milton about your findings.

7. Follow Milton to the inn to ask if anyone saw where the body was taken.

Follow him to the The Coctarice Inn.

Follow Milton to the inn to ask if anyone saw where the body was taken.

8. Go to Corvo Bianco and examine the body kept in its cellar.

Geralt failed to find the victim's body on the riverbank. It seemed the Ducal Guard had removed it to the cool cellars of the Corvo Bianco Estate. Ever the ferreter, however, Geralt did spot something the soldiers had overlooked. Based on the item, and with Milton's help, he established the identity of the Beast's most recent victim. Yet he failed to divine the species, genus, or family of the creature that had perpetrated the crime. Only an autopsy could help him do that. So Geralt set off for Corvo Bianco, alone this time as duties at court had called Milton to the Ducal Palace.

Go to Corvo Bianco and examine the body kept in its cellar.

9. Look for the body of the Beast's victim in Corvo Bianco's cellar.

10. Use your Witcher Senses to determine what kind of monster killed the guards.

10.1. [Optional] Read the bruxa Bestiary entry to prepare for the fight.

[Optional] Read the bruxa Bestiary entry to prepare for the fight.

11. Find the Beast's victim's body in the cellar.

Entrance to the cellar. Inside, use your witcher senses and follow the footsteps.

Find the Beast's victim's body in the cellar.

12. Defeat the bruxa.

Defeat the bruxa.

13. Examine the body of the Beast's victim.

You will find Pouch filled with florens and Unusual severed hand.

Examine the body of the Beast's victim.

14. Find Palmerin and ask him to take you to the duchess.

Alas, something wicked had arrived at Corvo Bianco Vineyard. As the witcher drew near the estate, yet was still at some distance, battle sounds reached his ears. On arriving, he saw the bodies of guardsmen, murdered just moments before by a bruxa. The witcher promptly defeated the vampiress, who was not the Beast itself but was clearly in league with it. Yet Geralt could not guess at the link between them nor at the identity of the creature that had inspired the bruxa's rampage through the vineyard. The witcher needed information on the Beast's previous victims. He supposed the duchess might have this and thus set off to find her.

Find Palmerin and ask him to take you to the duchess.

15. Defeat the shaelmaar.

Before you will be able to talk with the duchess, you have to help defeat shaelmaar at the arena.

Timed decision: Kill or spare the monster.

You will receive new secondary quest The Warble of a Smitten Knight.

Defeat the shaelmaar.

Now it's time for a long cutscene, conversation with duchess and Damien de la Tour, captain of her personal guard. You will discover the likely identity of the next victim.

Defeat the shaelmaar.

You will also receive Deed to Corvo Bianco and Key to Corvo Bianco and No Place Like Home quest, so from now it's your personal estate.

16. Follow the duchess to the palace gardens.

Anna Henrietta's time was precious. To get an audience with her was never an easy feat. Even more so in those days, as the duchess was overseeing a chivalric tourney playing out on tourney grounds outside the walls of Toussaint's capital. Yet in the end Geralt faced the one who had summoned him. As they related what each had learned about the Beast, thus pooling their knowledge and hypotheses, they deduced the likely identity of its next victim, who could very well prove to be Milton de Peyrac-Peyran.

Follow the duchess to the palace gardens.

17. Retrieve the golden fish from the pond.

Geralt and Anna Henrietta rushed like rabbits through the palace gardens. Ironically, at the time the gardens were the venue for a game of Hunt the Hare. Milton had been assigned the title role. The knight, having donned a bunny rabbit costume, sat hiding in the gardens, waiting to be found by the game's participants based on clues they could win by completing various challenges. Yet the duchess and the witcher could spare no time for such nonsense and set out to win the clues by breaking the rules.

17.1. Use your Witcher Senses to find the golden fish in the pond.

Dive and swim around. When you get close to the correct fish, short cutscene will start and at the end you will receive Key from the golden fish.

Use your Witcher Senses to find the golden fish in the pond.

18. Look for the "unicorn" in the clearing in the palace gardens.

Look for the "unicorn" in the clearing in the palace gardens.

18.1. Use your Witcher Senses to find a treat for the "unicorn."

Find an apple or a cookie and take it to the "unicorn" to gain its trust.

18.1.1. Take the apple to the "unicorn" to gain its trust.

Take the apple to the "unicorn" to gain its trust.

18.1.2. Take the cookie to the "unicorn" to gain its trust.

Take the cookie to the "unicorn" to gain its trust.

19. Meet the duchess to assemble the clues and learn where Milton is hiding.

The correct answer is GREENHOUSE.

Meet the duchess to assemble the clues and learn where Milton is hiding.

20. Quest completed.

Having assembled the clues, Geralt and Anna Henrietta had concluded that Milton was hiding in a greenhouse. They had set off to find him post haste. Alas, they were too late. Amidst lush vegetation, they found Milton's rapidly cooling corpse. The murderer stood over it. As the witcher stepped towards him, the killer dashed off. Thus ended the first stage of Geralt's investigation. And thus began his mad pursuit of the murderer.