The Witcher 3: Wild Hunt Atlas

Till Death Do You Part Secondary Quest, Blood and Wine Quest


Suggested level: 36

Related points of interest


Stages of "Till Death Do You Part" quest

1. Find Charles Lanzano at the Clever Clogs.

While strolling through Beauclair's charmingly romantic streets, Geralt learned of a circumstance thoroughly charmless and unromantic. Come night something was making much tastelessly grating noise at the city cemetery.

Find Charles Lanzano at the Clever Clogs.

2. Investigate the noises coming from the cemetery.

Go to the cemetery.

3. Using your Witcher Senses, search the cemetery for the source of the noises.

Clues found during a day are useless.

Using your Witcher Senses, search the cemetery for the source of the noises.

Using your Witcher Senses, search the cemetery for the source of the noises.

4. Return to the cemetery at night.

Return to the cemetery at night.

5. Search for the source of the noises in the catacombs.

Enter the catacombs below the cemetery.

6. Search the crypt using your Witcher Senses.

Examine all the clues in the crypt.

Search the crypt using your Witcher Senses.

7. Search for the source of the noises in the catacombs.

Leave the crypt and try to explore other parts of the catacombs. At some point you will hear the sound again and it's coming from the crypt again! Go back to the crypt.

Search for the source of the noises in the catacombs.

8. Hide to find out what's making the noises.

Hide to find out what's making the noises.

9. Take Louis or Margot's urn from the crypt.

The witcher investigated and discovered that neither grave robbers nor necrophages were the source of the din. Rather, the ruckus was the work of a couple, the de Corentins. For as in life, so in death, they could not abide each other's company, causing much fear and confusion with their shrill disputes. Geralt concluded that separation was the sole sensible solution - he would have to remove one of their remains from the tomb they shared, transferring them elsewhere.

10. Option 1 - Take Margot's urn from the crypt.

Option 1 - Take Margot's urn from the crypt.

10.1. Find the Belrose family tomb at the old cemetery.

Find the Belrose family tomb at the old cemetery.

10.2. Place Margot's urn on her mother's grave.

10.3. Wait till dusk.

This stage is available during a day only.

10.4. Return to Louis to discuss your reward.

Go back to the crypt. Louis is gone.

10.5. Make Louis show himself.

Just loot his urn, he will insta show up.

Make Louis show himself.

10.6. Talk to the swordsmith named Trentin about Louis' sword.

You have to get your reward from someone else. It will be a steel sword - Forged in Fire.

Talk to the swordsmith named Trentin about Louis' sword.

11. Option 2 - Take Louis' urn from the crypt.

Option 2 - Take Louis' urn from the crypt.

11.1. Find the Gwent Friendship Society of Beauclair's chamber.

Find the Gwent Friendship Society of Beauclair's chamber.

11.2. Search the chamber to find a place for the urn.

There are some people in the chamber - Grave Robbers (36) and you have to kill them.

Search the chamber to find a place for the urn.

11.2.1. Defeat the grave robbers.

11.3. Place Louis' urn in the tomb.

Place Louis' urn in the tomb.

11.4. Wait till dusk.

This stage is available during a day only.

11.5. Go to Margot to discuss your reward.

Go to Margot to discuss your reward.

11.6. Search for a house with a tree-shaped crest outside the walls of Hauteville.

Search for a house with a tree-shaped crest outside the walls of Hauteville.

11.7. Find a way into the garden.

Main gate is locked so you have to find another way in. 

Climb here.

Find a way into the garden.

Find a way into the garden.

Be careful, there is one Archespore (36) in the garden.

11.8. Find the hidden cards using your Witcher Senses.

You're supossed to get Barclay Els and Vampire: Bruxa. If you allready have them, you´ll get nothing.

Find the hidden cards using your Witcher Senses.

12. Collect your reward for solving the mystery of the nocturnal noises at the cemetery.

Go back to Charles Lanzano.

Collect your reward for solving the mystery of the nocturnal noises at the cemetery.

13. Quest completed.

If you moved Morgot's urn.

In the end the witcher brought the enduring marital dispute to a close, thus ending the nocturnal noise it entailed. He did so by transferring the urn containing Margot de Corentin's ashes to another crypt. Geralt could now look forward to the most pleasant stage of any contract - collecting his reward. This proved even more valuable than the witcher had initially supposed, for in addition to the payment he received from his employer, he also got a splendid sword from Louis de Corentin. Though in point of fact he collected the blade not from Louis but from an armorer whom Louis had once handily defeated at cards. Though to Geralt it was all the same.

If you moved Louis' urn.

In the end the witcher brought the enduring marital dispute to a close, thus ending the nocturnal noise it entailed. He did so by transferring the urn containing Louis de Corentin's ashes to another crypt. Geralt could now look forward to the most pleasant stage of any contract - collecting his reward. This proved even more valuable than the witcher had initially supposed, for in addition to the payment he received from his employer, he also got a series of rare gwent cards from the grateful Margot de Corentin. How had the woman come into their possession? How else but by having concealed them from her gambling husband. Though naturally she had done this while they were both still alive.