The Witcher 3: Wild Hunt Atlas

Ard Skellig Map The Witcher 3: Wild Hunt

Skellige the political entity encompasses the archipelago of the same name, composed of twenty individual isles. The largest of them is Ard Skellig.

What time of year is the best for visiting Ard Skellig? Any time. To whom is such a sojourn recommended? To anyone who seeks adventure, craves miraculous views and adores charming villages. These last Ard Skellig has in spades: it is the most densely-inhabited isle in the archipelago, though this does not mean it lacks virgin forests or untrammeled landscapes. Particularly worthy of a visit are the villages of Rannvaig, Arinbjorn and, last but not least, Holmstein, one of the most important ports in all the Isles.

Anyone lucky enough to enjoy the sea voyage to Arinbjorn will surely notice the majestic lighthouse guiding ships to its harbor. Built at the behest of the famed Jarl Skjordal, it constitutes one of the most fascinating spots on the isle and offers breathtaking views of the entire region.

The most spectacular vista on Ard Skellig, however, must certainly be that of Kaer Trolde, a fortress cut out of the mountain overlooking the bay and serving as home seat to the powerful an Craite clan. According to legend, Grymmdjarr, mythical Skellige hero and founder of Clan an Craite, carved the fortress with his bare hands.

Signposts

Once discovered, signposts allow you to travel directly from one location to another. Walk up to a signpost and use it to open ingame map.

SignpostAncient Crypt SignpostArinbjorn SignpostBlandare SignpostBoxholm SignpostBridge to Kaer Trolde SignpostCrossroads SignpostDistillery SignpostDruid's Camp SignpostEldberg Lighthouse SignpostElverum Lighthouse SignpostFayrlund SignpostFornhala SignpostFyresdal SignpostGedyneith SignpostGedyneith SignpostGiants' Toes SignpostGrotto SignpostHolmstein's Port SignpostKaer Gelen SignpostKaer Muire SignpostKaer Trolde Harbor SignpostMiners' Camp SignpostPalisade SignpostRannvaig SignpostRedgill SignpostRogne SignpostRuined Inn SignpostSund SignpostWhale Graveyard SignpostYustianna's Grotto

Places of Power

When you draw on a Place of Power for the first time, you receive an additional Ability Point.

Place of powerAard Sign Place of powerAxii Sign Place of powerAxii Sign Place of powerIgni Sign Place of powerQuen Sign Place of powerYrden Sign

Notice Boards

Offers of work for witchers are posted here. Return from time to time to notice boards you've already seen - new contracts might have been posted since your last visit.

Notice boardArinbjorn Notice Board

Contract: The Phantom of Eldberg (17)

Notice boardBlandare Notice Board

Contract: Missing Miners (27)

Notice boardFyresdal Notice Board

Contract: Dragon (28)

Contract: Skellige's Most Wanted (29)

Notice boardHolmstein Notice Board

Quest: A Hallowed Horn (12)

Notice boardKaer Trolde Harbor Notice Board

Quest: Gwent: Skellige Style (-)

Quest: The Family Blade (15)

Quest: In the Heart of the Woods (22)

Quest: Fists of Fury: Skellige (30)

Contract: Muire D'yaeblen (18)

Notice boardRannvaig Notice Board

Quest: The Nithing (-)

Contract: Missing Son (29)

Craftsmen

CraftsmanArmorer (Journeyman)Sells: | Ibrahim Savi's second map | Ibrahim Savi's third map | Ibrahim Savi's fourth map | Notes on parchment by Hieronymus on Elgar the witcher | + Grindstone | + Armorer's Table CraftsmanArmorer (Journeyman) CraftsmanBlacksmith (Amateur) CraftsmanBlacksmith (Amateur) CraftsmanBlacksmith (Amateur)+ Grindstone | + Armorer's Table CraftsmanBlacksmith (Journeyman)Sells: | Damp, moldy notes by Hieronymus on the witcher Elgar

Witcher Gear Diagrams / Scavenger Hunt

It's always some kind of box, chest or a corpse containing witcher gear diagrams required for scavenger hunt quests.

Scavenger huntBear School Gear Diagrams

Small sack inside ruins.

Diagram: Ursine silver sword

The knight Chalimir's letter

Scavenger huntBear School Gear Diagrams

Chest in the basement of ruined inn.

Diagram: Ursine steel sword

Inkeep's notes

Scavenger huntBear School Gear Upgrade Diagrams - Part 1

Chest is inside Trolls' Lair. Entrance is NW.

Diagram: Enhanced Ursine boots

Scavenger huntBear School Gear Upgrade Diagrams - Part 1

Chest in a cave, entrance through a nearby monster den.

Diagram: Ursine silver sword - enhanced

Scavenger huntBear School Gear Upgrade Diagrams - Part 1

Inside Grotto.

Diagram: Enhanced Ursine armor

Scavenger huntBear School Gear Upgrade Diagrams - Part 2

Chest inside ruined tower.

Diagram: Enhanced Ursine gauntlets

Scavenger huntCat School Gear Upgrade Diagrams - Part 4

Chest in a small alcove next to the stairs to the top of the ruins.

Diagram: Feline steel sword - mastercrafted

Scavenger huntGriffin School Gear Upgrade Diagrams - Part 3

It's inside Bear Cave in the last room with the grave in the middle.

Diagram: Griffin silver sword - superior

Scavenger huntGriffin School Gear Upgrade Diagrams - Part 3

Chest in the camp of the Bandits. (24).

Diagram: Superior Griffin gauntlets

Diagram: Superior Griffin trousers

Diagram: Superior Griffin boots

Diagram: Superior Griffin armor

Scavenger huntGriffin School Gear Upgrade Diagrams - Part 4

Chest is inside small tower.

Diagram: Griffin silver sword - mastercrafted

Scavenger huntGriffin School Gear Upgrade Diagrams - Part 4

Enter ruins and climb a bit.

Two chests up here, one of them contains diagrams.

Diagram: Mastercrafted Griffin armor

Diagram: Mastercrafted Griffin gauntlets

Diagram: Mastercrafted Griffin trousers

Diagram: Mastercrafted Griffin boots

Scavenger huntGriffin School Gear Upgrade Diagrams - Part 4

Chest next to the wall, covered with a few boards.

Diagram: Griffin steel sword - mastercrafted

Scavenger huntWolf School Gear Upgrade Diagrams - Part 3

Chest is on top of the keep's wall.

You can climb on the wall in northern part of the keep (from outside).

Diagram: Superior Wolven armor

Scavenger huntWolf School Gear Upgrade Diagrams - Part 3

A small box in the cellar.

Diagram: Wolven silver sword - superior

Scavenger huntWolf School Gear Upgrade Diagrams - Part 6

Box is on the wall adjacent to the tower.

Diagram: Mastercrafted Wolven gauntlets.

Scavenger huntBear Cave

Occupied by Bear (16).

Scavenger huntBear Cave

Another entrance.

Scavenger huntGrotto

Scavenger huntMonster Den

Occupied by Wraiths (29) and Katakan (29).

There are three chests with goods on top of the ruins.

Scavenger huntMonster Den

Occupied by Alghouls (21).

Scavenger huntArmorer (Journeyman)

Sells:

Ibrahim Savi's second map

Ibrahim Savi's third map

Ibrahim Savi's fourth map

Notes on parchment by Hieronymus on Elgar the witcher

+ Grindstone

+ Armorer's Table

Scavenger huntBlacksmith (Journeyman)

Sells:

Damp, moldy notes by Hieronymus on the witcher Elgar

Hidden Treasure Quests

Hidden treasure questFamily Fortune (13)

Loot Letter from the chest inside hut.

Hidden treasure questFreya Be Praised! (4)

Loot Itinerant merchant's notes and Small chest key from merchant's body.

Hidden treasure questInheritance (14)

Loot Old, yellowed letter and Silver-plated key from the corpse.

Hidden treasure questPearls of the Coast (13)

Guarded by Pirates (12,14).

Loot Unsent letter from the purse lying on the table.

Hidden Treasures

Hidden treasureHidden Treasure

Chest is on the island, next to small tree and rocks.

Few Sirens (13) flying around.

Hidden treasureHidden Treasure

Loot Elven-made key.

Use it to open chest on the other side of spiked floor.

Then use the lever to disable traps.

Hidden treasureHidden treasure for Family Fortune (13) quest

Few Sirens (13) flying around.

Chest is on underwater part of shipwreck deck.

Hidden treasureHidden treasure for Freya Be Praised! (4) quest

Relic: D'yaebl (steel sword)

Hidden treasureHidden Treasure for Inheritance (14) quest

Half-buried chest, a few meters away from the corpse.

Hidden treasureHidden treasure for Pearls of the Coast (13) quest

Relic: Inis (steel sword)

Treasures

TreasureTwo chests in front of shipwreck. | Next chest on top of shipwreck, next to nest. TreasureFour chests around. Treasure Treasure TreasureChest is underwater. TreasureIt's inside Trolls' Lair. TreasureIt's inside Nekkers' Mine. Treasure Treasure TreasureInside Ancient Crypt. TreasureInside Ancient Crypt. | Room guarded by 2 ghosts. TreasureInside Ancient Crypt. | Behind rock stalagmites. TreasureInside Ancient Crypt. TreasureInside Ancient Crypt. | Next to one of the mirrors. TreasureInside Ancient Crypt. | Passage with 2 ghosts, behind stalagmite. TreasureInside Ancient Crypt. | Two chests next to each other. TreasureInside Ancient Crypt. | Four chests next to each other. TreasureInside Ancient Crypt. | Two chests under broken stone bridge. TreasureInside Ancient Crypt. | Three chests in arachas room. TreasureInside Ancient Crypt. | Room with stairs 'made' by Philippa. TreasureChests on the shipwreck. | You can access them during The Last Wish (15) quest. TreasureChest between tents, second one in the tent. TreasureTwo chests in the camp. TreasureChest in the Silver Mine. TreasureChest in a cave, entrance through a nearby monster den. TreasureChest in one of the caves of Yustianna's Grotto. TreasureTwo chests in one of the caves of Yustianna's Grotto. TreasureChest in one of the caves of Yustianna's Grotto. TreasureFew chests and packages in bandits' camp in Yustianna's Grotto. | Guarded by bandits (25). TreasureTwo chests in Drowners' Lair, next to Abaya chamber. | TreasureTwo chests in Grotto. TreasureLocked chest. | Find the body lying deeper in the den and loot Alchemist's key.

Guarded Treasures

It's always some kind of box, chest or a dead body containing some goods and guarded by one or more monsters.

Guarded treasureGuarded by Wyvern (14). Guarded treasureGuarded by Wraiths (7). Guarded treasureGuarded by Earth Elemental (27). Guarded treasure Guarded treasureChest is inside lighthouse. | Guarded by Sirens (13) and Ekhidna (19). Guarded treasureGuarded by Sirens (13). | Chest is on top of the mountain. Guarded treasureGuarded by Ekhidna (19). Guarded treasureGuarded by Ice Elemental (30) and two Gargoyles (13).

Special Monsters

MonsterAbayaFinal boss for Contract: Muire D'yaeblen (18) quest. | She is inside Drowners' Lair. | Relic: Daystar (steel sword) | Water hag trophy (5% Bonus experience from humans and nonhumans) MonsterDragonFinal boss for Contract: Dragon (28) quest. | Relic: Dancer (steel sword) | Forktail trophy (5% Bonus experience from monsters) MonsterMonsterCockatrice (20). MonsterMonsterWerewolf (32) MonsterMonsterForktail (30). MonsterMonsterVenomous Arachas (28). | Indside Ancient Crypt. MonsterMonsterCyclops (30). MonsterMonsterCyclops (21). MonsterMorvuddFinall opponent in the quest Contract: Missing Son (29). | You start the fight with him here (at some point he will flee to his lair). | Trophy: Fiend trophy (5% Bonus experience from monsters) MonsterPenitentFinal boss for Contract: The Phantom of Eldberg (17) quest. | Relic: Ashrune (steel sword) | Wraith trophy (5% Bonus experience from humans and nonhumans) | MonsterWham-a-WhamFinal opponent in the quest Contract: Missing Miners (27). | Trophy: Cave troll trophy (5% Bonus experience from monsters) MonsterWoodland Spirit (25)Final boss for In the Heart of the Woods (22) quest. | Leshen trophy (5% Bonus experience from monsters)

Monster Nests

Every nest is guarded by monsters of a specific type. Use bombs to destroy it. Do not forget to loot it after its destruction.

Monster nestMonster Nest - DrownersOccupied by Mucknixers (15) and Drowner (18). Monster nestMonster Nest - Harpies Monster nestMonster Nest - SirensOn top of the shipwreck. | Guarded by Ekhidna (19). Monster nestMonster Nest - SirensOccupied by Sirens (13) and Ekhidna (19).

Bandit Camps

Kill all the opponents in the area. There is always a treasure chest somewhere in the camp.

Bandit campOccupied by Bandits (12). Bandit campOccupied by Bandits (12,14). Bandit campOccupied by Bandits (14,16,17). Bandit campOccupied by Pirates (12,14).

Abandoned Sites

A place abandoned due to monster or bandit attacks. Once the danger is eliminated, it will fill with life once more.

Abandoned siteOccupied by Mucknixers (15) and Drowner (15). Abandoned siteTo liberate it destroy nearby monster nest. Abandoned siteOccupied by Bandits (12,13,14).

Persons in Distress

There's a person or a group of people here in need of assistance. Remove the threat and realease a person(s) in need of assistance.

Person in distressGuarded by Bandits (12,13,14). | Kill them all to rescue Herbalist.

Quests & Events

You will find more info about quests further below. Warning: Quest descriptions contain a lot of spoilers!

QuestAn Unpaid Debt (15)Talk to Simun Brambling. | Available if he helped you during Stranger in a Strange Land (14) quest. QuestArmed Assault (15)Kill the bandits trying to get into the house. QuestCrime and Punishment (18) QuestEvent: Merchant needs some helpNovigrad merchant needs some help. | You can lend him some money - 150 crowns. QuestEvent: ShepherdKill sirens and help shepherd. QuestEvent: Villagers' AmbushTalk to peasant, then kill him and his sons. QuestFinders Keepers (24)To begin kill the pirates (24). QuestHard Times (21)Kill Cyclops (21) to start it. QuestPracticum in Advanced Alchemy (24) QuestShock Therapy (24)Talk to druid. QuestThe Sad Tale of the Grossbart Brothers (26)Talk to Djenge Frett. QuestWorthy of Trust (-)Fake merchant who you met in Kaer Trolde harbour and lent some money. | Give him a second chance then he and your money will be waiting in Fyresdal.

More interesting places

Merchant

Sells guides to unlock some Skellige Fast Travel Points.

Alchemist

Gremist

You have to complete his quest Practicum in Advanced Alchemy (24).

Sels runestones and runestones' diagrams.

Ancient Crypt

Exit?

Drowners' Lair

Underwater tunnel.

Trolls' Lair

Three trolls inside Joe (16), Dodger (16) and Jesse (16).

Secondary Quests

Secondary questThe Nithing (-) - Posted on Rannvaig Notice Board.

In Skellige Geralt met a desperate and broken man named Lothar. Someone had cast a powerful curse on his son, causing him to slip closer and closer towards the grave with each passing day. The witcher knew he had to lift the curse before it was too late.

- Talk to Lothar.

- Investigate the Nithing.

- Follow the tracks using your Witcher Senses.

- Follow the scent using your Witcher Senses.

- Ask about the shawl's owner. - Ask Skellige Woman.

- Talk to Jonna, the herbalist.

- Talk to Lothar about how to lift the curse.

If you choose to reverse the curse then:

- Carve Jonna's name into the Nithing.

- Talk to Lothar to collect your reward.

Quest completed.

Secondary questArmed Assault (15) - Kill the bandits in front of the house.

Life on the Path is full of surprises. One day, a milkmaid's offering you a warm mug straight from the cow. The next, you're helping drag a merchant's wagon out of the muck. Other times, you witness thugs raiding a house. The last happened to Geralt while he was wondering across Ard Skellig.

- Knock on the door to check on the inhabitants of the house.

Quest completed.

Secondary questGwent: Skellige Style (-) - Posted on Kaer Trolde Harbor Notice Board.

Gwint is played wherever long evenings, warm fires and strong alcohol are present - meaning it is quite popular in the Skellige Isles. Skellige players rank among the best there is, so Geralt decided to try his hand against them and see if he could win their most powerful cards.

- Win a unique card from Ermion. - Reward - Card: Leshen.

- Win a unique card from Crach an Craite. - Reward - Card: Draug.

- Win a unique card from Gremist. - Reward - Card: Avallac'h.

- Win a unique card from Sjusta. - Reward - Card: Yaevinn.

- Win a unique card from Madman Lugos. - Reward - Card: Vampire: Katakan and Card: Emhyr var Emreis.

Quest completed.

Secondary questA Hallowed Horn (12) - Posted on Holmstein Notice Board.

Holger Blackhand had stolen a great many priceless goods during his many plunderous raids. Yet none of these foreign trinkets could rival the carved horn passed down to him from his ancestors for his affections. The warriors he had recently banished must have known this - for they took this horn as an act of vengeance against Holger. Holger had let it be known that whoever found his prized possession would receive a hefty reward. Geralt, who could track thieves and stolen goods like no other, decided to investigate.

- Track down the thieves and retrieve Holger's horn.

- Find the stolen horn.

- Bring the stolen horn to Mathios.

Quest completed.

Secondary questStranger in a Strange Land (14) - Quest starts automatically after you collect the reward from Jorund (Contract: The Phantom of Eldberg (17) quest).

The common folk rarely show witchers the gratitude they deserve for practicing their dangerous trade. Arinbjorn, however, proved an even more ungrateful place than usual in this regard. After taking care of a wraith plaguing this village, Geralt stepped into the local tavern in search of a well-earned drink. Before he could even take a sip, however, two trouble-seeking youths started harassing him. Geralt usually strives to avoid bloodshed in such situations... but this time he had no choice.

- Defeat the warriors who picked a fight with you.

- See what's happening outside.

- Get out of prison. - Use Delusion on the guard or talk to one of the prisoners - Simun Brambling.

Quest completed. New quest - The Cave of Dreams (14).

Secondary questThe Cave of Dreams (14)

Lugos, Jarl of Clan Drummond, might indeed have been as mad as they said, but when the need arose he could calculate as coolly as the sanest of men. When Geralt was brought before him to be tried, he resisted any howls for blood braying in his unhinged mind and instead let the witcher go, thus banking himself a debt of gratitude with a man well able to repay it. He then transferred that credit to his son, sending Geralt off to help Blueboy Lugos traverse the nightmarish Cave of Dreams.

- Join Blueboy Lugos and his crew outside the Cave of Dreams.

- Explore the Cave of Dreams with Blueboy Lugos.

- Face your nightmares in the Cave of Dreams.

Quest completed.

Secondary questThe Family Blade (15) - Posted on Kaer Trolde Harbor Notice Board.

Skelligers value three things above all else: honor, the memory of their ancestors and sturdy weapons. That is why Crach an Craite flew into a fury when he found out someone had stolen his family blade, Kuliu, from the Kaer Trolde treasure room. The infuriated jarl promised a fat bounty to whoever could find his lost sword and punish the thief.

- Look for a thieves' camp near the obelisk.

- Kill the thieves.

- Search the thieves' camp for the sword named Kuliu. - Loot Thief's journal from one of the dead bodies.

- Read the journal to learn about the sword named Kuliu.

- Track down the thieves at the old fort.

- Kill the thieves.

- Search the thieves' camp for the sword named Kuliu. - Loot Thief's journal from one of the dead bodies.

- Look for thieves near the whale graveyard.

- Kill the thieves.

- Search the thieves' camp for the sword named Kuliu. - Loot Kuliu from one of the dead bodies.

- Return Kuliu to the Kaer Trolde guardsman named Olaf.

Quest completed.

Secondary questAn Unpaid Debt (15)

Geralt was only able to escape from Madman Lugos' prison thanks to the help of a mysterious old man called Simun Brambling. It was he who convinced the guard to let Geralt out, warning Geralt first that he would one day demand a favor in return. Geralt had managed to forget about the whole incident - but not Simun. The old man found Geralt and demanded he repay his debt.

- Meet with Simun in the hut by the lake.

- Kill Simun.

or

- Kill Volund.

Quest completed.

Secondary questThe Lord of Undvik (17)

It is a truth universally acknowledged that children only prove more troublesome as they mature. In Crach's case, any troubles his offspring had caused him only doubled after King Bran's death, when both his son and daughter joined the ranks of the claimants of Skellige's throne.

Tradition demanded the next king be a great hero, and Hjalmar, Crach's son, felt he fit the bill perfectly. As anyone versed in fable knows, there is no more fitting way to prove oneself a hero than to kill a giant - and it so happened there was one such beast in desperate need of slaughtering on the nearby isle of Undvik. Thus Hjalmar had organized an expedition and set off to earn his glory. Unfortunately, there'd been no word of him since and the jarl had begun to worry. Like many before and after him, he took this worry to the witcher.

- Ask Crach an Craite about Hjalmar.

- Ask around at the New Port Inn about Undvik and the Ice Giant. - Talk to Axel, Jonas, Tante and Javor.

- Sail to the island of Undvik and search for Hjalmar.

- Explore the ruins of Urskar and search for signs of Hjalmar's presence using your Witcher Senses.

- Explore the boat's hull.

- Talk to the stranger.

- Find Hjalmar's camp.

- Explore the remains of Hjalmar's camp using your Witcher Senses.

- Follow the boat trail using your Witcher Senses.

- Use your Witcher Senses to follow the tracks of those who fled the camp before the attack.

- Find the man the trolls captured using your Witcher Senses.

- Help the man in the cauldron. - Kill trolls or play riddles, correct answer is "a troll".

- Cross the lake.

- Help the stranger drive off the sirens.

- Find a way to the giant's lair.

- Find the key to Vigi's cage using your Witcher Senses.

- Avoid snow - the sound of it crunching under your feet will awake the giant.

- Free Vigi.

- Kill the giant.

Quest completed.

Secondary questPossession (17)

Concern filled Crach's voice. And something else... pride? The jarl had pulled Geralt aside during King Bran's wake to confess his worries about his daughter, Cerys. She had sailed to Spikeroog, seeking to cure Jarl Udalryk's mysterious affliction. A dangerous mission, though one that would certainly be less so with a witcher's help. Geralt eyed his old friend over carefully, then made his decision.

- Ask Udalryk where Cerys is. - You can go to Udarlyk's house or talk to skellige woman in Svorlag and skip this step.

- Ask about Cerys in the village.

- Talk to Bergthora.

- Find Eiric.

- Kill the drowners.

- Look for Cerys in the abandoned home using your Witcher Senses.

- Find the sword named Brokvar. - Find Key to cellar and use it to unlock the hatch to the cellar.

- Tell Cerys you found the sword.

- Go to Udalryk with Cerys.

- Place Brokvar near Aki's bones.

- Return to Udalryk.

- Meet Cerys in Udalryk's old home.

- Search the house and find a way to drive off the hym.

- See what Cerys has found.

- When you're ready, talk to Cerys. - Timed decision here: Put baby into oven (quest completed) or give it back to Udalryk and continue quest.

- Bring torches from the storage yard.

- Place torches around the abandoned home.

- When you're ready, talk to Udalryk.

- Light the torches.

- Kill the hym.

- Calm Udalryk.

- Go to the basement.

- Tell Udalryk it's all over.

Quest completed.

Secondary questKing's Gambit (18) - To get this quest help Hjalmar and Cerys.

With Geralt's help, both Hjalmar and Cerys had defied death and won glory, greatly improving their chances in the race for Skellige's throne. Crach decided the news was an excellent excuse to host a great feast, during which skalds would sing the praises of the young an Craites and tables laden with mead and meat would sway those islanders who were still undecided, convincing them to support this generous and powerful family. Geralt was also invited to the celebration, where he was to receive a token of Crach's gratitude.

- Report to Crach an Craite to collect your reward.

- Defeat the bears. - After you kill them, you can choose to help Cerys or Hjalmar.

Helping Cerys

- Examine the crime scene using your Witcher Senses. - Examine bear's body.

- Examine the traces of mead around the crime scene using your Witcher Senses. - Examine bowls.

- Find the source of the scent using your Witcher Senses. - Find horn lying next to the door.

- Ask Hjort to have a look at the mead sample.

- Follow Cerys to the cellar.

- Examine the cellar.

- Examine the mead in the open barrels.

- Flee from the burning cellar. - Use aard sign to destroy barrels blocking the way out.

- Follow Cerys through the tunnel.

- Look for tracks around the cellar door using your Witcher Senses.

- Follow the footprints using your Witcher Senses.

- Look around for a clue using your Witcher Senses.

- Catch Arnvald.

- Chase Arnvald.

Quest completed. Now you know that Birna Bran is a conspirator. New quest - Coronation (18).

Helping Hjalmar

- Explore the Vildkaarls' village using your Witcher Senses.

- Examine the place Hjalmar pointed out using your Witcher Senses.

- Examine the place where fights are held using your Witcher Senses.

- Follow the scent using your Witcher Senses.

- Follow the footprints using your Witcher Senses.

- Explore the cave.

- Defeat Hallgrim.

- Venture further into the cave.

- Interrogate the druid.

- Defeat the druid and the berserkers.

Quest completed. Real conspirator is still unknown. New quest - Coronation (18).

Secondary questCoronation (18)

At last, the day had come. The long interregnum was at an end. The jarls of Skellige had gathered to choose which of the claimants would be crowned King Bran's successor. Notable representatives from the clans and common Skelligers alike rubbed shoulders around the sacred oak on Hindarsfjall, eager to witness the coronation of their new ruler. Among them - Geralt of Rivia.

- Attend the coronation under the sacred oak.

If you helped Cerys, she will be choosen as a queen.

If you helped Hjalmar, he will be choosen as a king.

Quest completed.

Secondary questCrime and Punishment (18)

On a small beach on the shores of Ard Skellig Geralt came across a man chained to the rocks, the tide threatening to engulf him. The man begged for mercy, swearing he had been framed for murder and unjustly punished.

- Help the prisoner. - Talk to Yorg and release him.

Quest completed.

Secondary questHard Times (21)

Perhaps there was a time, under the pax of a just ruler or before the Conjunction brought so many hideous beasts to our world, when traveling was a perfectly safe endeavor. If so, that time is now long past. The Skelligers whose demolished wagon Geralt stumbled across in the middle of the Ard Skellig forest learned this the hard way. The poor souls had stood no chance against the cyclops who butchered them.

- Investigate the broken cart using your Witcher Senses.

- Use your Witcher Senses to follow the tracks leading away from the broken cart.

- Read the letter you found on the dead woman's body.

- Deliver the letter to the smith at Kaer Trolde.

Quest completed.

Secondary questIn the Heart of the Woods (22) - Posted on Kaer Trolde Harbor Notice Board.

Geralt's first clue? A brutally murdered and mangled body. The villagers all agreed the Woodland Spirit had killed the man - but their explanations of this creature's motives could not have been more different. The elders among them claimed the Spirit, who had cared for their village for generations, was now punishing them for having broken the pact they had once made. As for the youth present, they claimed the Woodland Spirit was nothing but a cruel brute that killed for its own pleasure - and that rather than worship it, they should get rid of it once and for all.

Geralt promised to help with their problem - though he did not yet know which side was right. The witcher exercised his better judgment and decided his first move must be to find out what this Woodland Spirit really was - and why it had begun to kill.

- Talk to Sven about the contract on the Woodland Spirit.

- Examine the tracks in the woods using your Witcher Senses and find out what's killing the villagers of Fayrlund.

- Learn more about the Woodland Spirit by reading the Bestiary.

Two solutions:

- Talk to Sven about the leshen.

- Find the person marked by the leshen by using your Witcher Senses.

- Talk to Sven about Hilde.

- Destroy the leshen's totems.

- Find the leshen by using your Witcher Senses to follow the sounds it makes.

- Kill the leshen.

- Collect your trophy.

- Collect your reward from Sven.

or

- Talk to Harald about the leshen.

- Approach the altar.

- Kill the wolves.

- Collect wolf hearts.

- Place the offerings on the altar.

- Collect your reward from Harald.

Quest completed.

Secondary questPracticum in Advanced Alchemy (24)

At one point during his travels Geralt learned of a master alchemist named Gremist. Rumor had it this druid knew more about alchemy than most men know about the contours of their own members. Geralt, ever eager to polish his skills, decided to find this learned druid and absorb whatever knowledge from him he could.

- Ask the druid about Gremist.

- Talk to Gremist.

- 1. Find a pimpernel in the woods using your Witcher Senses.

- Search the woods for the missing apprentice and some pimpernel using your Witcher Senses.

If you decide to kill a succubus then

- Kill the succubus.

- Use your Witcher Senses to find and pick a pimpernel.

If you decide to save a succubus then

- Follow the succubus to her lair.

- Use your Witcher Senses to find and pick a pimpernel.

Subtask completed.

- 2. Find Fritjof the druid in the nearby village and convince him to talk to Gremist.

- Go to the ritual site with Fritjof.

- Defend Fritjof while he completes the ritual.

Subtask completed.

- 3. Find the abandoned distillery.

- Clear out the distillery.

- Use your Witcher Senses to search the distillery for instructions on how to produce alcohol. - Find Distiller's letter.

- Read the instructions for distilling alcohol.

- Find some mash. - Climb up the ladder, there is small bottle of mash up there.

- Use the machine to produce alcohol. - Put mash into mashine, ignite the use right lever, then left one.

- Take the spirit.

Subtask completed.

- Return to Gremist.

- Wait till the next day.

- Talk to Gremist about your reward.

Quest completed.

Secondary questShock Therapy (24)

Though druids have gained fame worldwide as outstanding healers, even with all their spells and elixirs they at times prove powerless against diseases. Such was the case with Egill - a druid who had lost his voice. His friend decided that, since traditional methods had failed, it was time to try newer, more innovative approaches. It fell to Geralt to test them.

- Go visit Egill.

- Help Egill recover his voice by giving him a scare. - Use Aard on hornets' nest when druid is meditaiting on the stone, extinguish his fire, use aard on the pots and make some noise when he is sleeping.

- Return to the druid who gave you the task.

Quest completed. Reward - Card: Iorveth.

Secondary questFinders Keepers (24)

Strewn across the Skellige shore lay the remnants of an entire fortune, testimonies to a tragedy that had struck some poor member of Clan Brokvar. Pirates were currently engaged in looting anything of value that had survived and Geralt decided he should try to inform someone with a right to the goods before they finished the job.

- Look for signs indicating the cargo's owner using your Witcher Senses. - Loot Solid skellige sword from the chest.

- Ask the shopkeeper in the Clan Brokvar village on Spikeroog about the shipwrecked cargo.

Quest completed.

Secondary questThe Sad Tale of the Grossbart Brothers (26)

If ever I tire of writing of Geralt of Rivia, I will take up the tale of Djenge Frett, an itinerant bounty hunter. Geralt met this extraordinary man in Skellige, where he had gone to hunt the notorious Grossbart brothers. According to Frett's information, they were currently up to some nefarious business in the southern part of the isle of Ard Skellig.

- Look for the Grossbart brothers in southern Ard Skellig.

- Help the bounty hunter deal with the Grossbart brothers.

Quest completed.

Secondary questFists of Fury: Skellige (30) - Posted on Kaer Trolde Harbor Notice Board.

Geralt learned a fistfighting tournament was being held in Skellige. Since the men of the isles are famous for their fighting prowess, he could not pass up this chance to test his strength against theirs.

- Defeat Valgard.

- Defeat Einar.

- Defeat Grim.

- Defeat Olaf.

- Talk to the fight organizer.

Quest completed.>

Witcher Contracts

Witcher contractContract: The Phantom of Eldberg (17) - Posted on Arinbjorn Notice Board.

Geralt learned that the village called Arinbjorn was suffering from a wraith problem. The ghost haunted the nearby islet of Eldberg, a barren rock of no interest to anyone save for the lighthouse erected upon it. This lighthouse's light had gone out simultaneously with the phantom's appearance. This meant it had become nigh unto impossible to safely navigate a ship into Arinbjorn harbor after dark. The witcher's task was to chase off the phantom and find out what had happened to the lighthouse keeper.

- Talk about the contract with Jorund from Arinbjorn.

- Investigate the isle of Eldberg and find Mikkjal, the lighthouse keeper.

- Explore the lighthouse using your witcher Senses. - Check symbols on the wall of the lighthouse and find Letter to lighthouse keeper. It is on the shelf inside the lighthouse.

- Read the letter from the lighthouse.

- Talk to Mikkjal about the penitent.

- Defend Mikkjal from the penitent until he lights the lighthouse brazier.

- Kill the penitent.

- Take a trophy from the penitent.

- Collect your reward from Jorund.

Quest completed. New quest - Contract: The Phantom of Eldberg (17).

Witcher contractContract: Muire D'yaeblen (18) - Posted on Kaer Trolde Harbor Notice Board.

The sea is a source of endless riches for the inhabitants of Skellige. It offers up a near-endless bounty of fish, pearls and amber. At times, however, the archipelago's icy waters also spew out monsters whom even the fierce warriors of the island's cannot slay.

The village at the foot of Kaer Trolde, for example, found itself plagued by some particularly aggressive drowners. A notice hung on the village board promised a reward to the brave soul could solve this problem for them. Geralt, for whom killing drowners was as simple and effortless as relieving his bladder, was certain he was in for some easy coin.

- Talk to the shipbuilder near the Kaer Trolde bay.

- Talk to the witnesses of the drowners' attacks.

- Investigate the place where the drowners were seen using your Witcher Senses.

- Search for the lair of the drowners using your Witcher Senses.

- Search for the drowners' lair using your Witcher Senses.

- Prepare a potion using drowner pheromones and use it to hide your scent. - Use Drowner pheromones.

- Hide in the water hag's lair and wait for the monster to return.

- Kill the water hag.

- Take a trophy from the water hag.

- Collect your reward from the shipbuilder.

Quest completed.

Witcher contractContract: Missing Miners (27) - Posted on Blandare Notice Board.

Young men from the village of Blandare had ventured into the nearby mountains in search of silver. It seemed their expedition had taken an unfortunate turn, however - and the witcher was tasked with uncovering their fate.

- Talk to the village elder in Blandare.

- Travel to the missing miner's camp.

- Investigate the area around the missing miner's camp using your Witcher Senses.

- Talk to the rock troll and decide his fate.

- Tell the village elder in Blandare what happened to the missing miners.

Quest completed.

or

- Kill the rock troll.

- Take a trophy from the rock troll.

- Collect your reward.

Quest completed.

Witcher contractContract: Dragon (28) - Posted on Fyresdal Notice Board..

Geralt caught word that the villagers of Fyresdal had caught sight of a dragon. Though the witcher codex barred him from killing these noble and intelligent creatures, he decided to investigate the matter all the same.

- Talk to the village elder of Fyresdal.

- Talk to the victims' mother.

- Examine the victims' bodies using your Witcher Senses.

- Use your Witcher Senses to follow the monster's tracks to the site of the attack.

- Follow the monster's tracks using your Witcher Senses.

- Talk to the village elder in Fyresdal about bait.

- Guide the sheep to the forktail's nest. - Use Axii on sheep, it will follow you.

- Kill the forktail.

- Take a trophy from the forktail.

- Return to the village elder in Fyresdal for your reward.

Quest completed.

Witcher contractContract: Missing Son (29) - Posted on Rannvaig Notice Board..

While riding through the village nestled at the base of Kaer Trolde, Geralt spotted a notice posted by a certain Odhen of Rannvaig promising a bounty for information about his missing son. It seemed like a job for a witcher, and since Geralt was, as usual, hard up for coin, he decided to look into it.

- Talk to Odhen of Rannvaig.

- Examine the castle ruins using your Witcher Senses.

- Kill the fiend.

- Find the fiend's lair using your Witcher Senses.

- Collect a trophy from the fiend.

- Search the fiend's lair using your Witcher Senses. - Search for the corpse in the yellow tunic.

- Collect your reward from Odhen.

Quest completed.

Witcher contractContract: Skellige's Most Wanted (29) - Posted on Fyresdal Notice Board.

During his time in the village of Fyresdal Geralt learned of a contract on a monster said to have attacked a merchant and his cart. The merchant in question was very insistent that a witcher investigate this matter and kill the beast.

- Find the person who posted the contract.

- Find the site of the monsters' attack.

- Search the attack site using your Witcher Senses.

- Find the place where the boulder started.

- Follow the monster's tracks using your Witcher Senses. - Go through the cave, kill some monsters on the way, find nekker's boot and find paintings.

- Go to the conspirators' meeting spot at night.

- Defeat the monsters.

or

- Defeat the werewolf.

-

Treasure Hunts

Treasure huntFreya Be Praised! (4)

Praise be to Freya, Our Great Mother!

They said the road was fraught with danger, that sea devils awaited any who traveled it, that a bandit lurked behind every tree.

But I sacrificed a lamb to Freya and donned an amulet made of falcon feathers - and lo and behold, I traversed the entire isle without so much as drawing my sword! And did some damned fine trading along the way - packed my chest so full of silver and other treasures that my back near snapped setting it on the wagon.

If everything goes as planned, I'll be home by tomorrow around sunset. I owe the goddess mightily for the tender care she's taken of me!

- Read the crumpled note.

- Find the treasure chest using your Witcher Senses.

Quest completed.

Treasure huntFamily Fortune (13)

During his travels Geralt came across a well-worn letter. It had clearly been folded and unfolded many times by someone who had often found reason to refer to its contents.

- Read the well-worn letter.

- Find the treasure in the shipwreck using your Witcher Senses.

Quest completed.

Treasure huntPearls of the Coast (13)

During his journeys Geralt came across an unsent letter. He could not help but wonder what might be written in it.

- Read the unsent letter.

- Search for treasure on the sea floor using your Witcher Senses.

Quest completed.

Treasure huntInheritance (14)

One time Geralt found a long, yellowed parchment. Intrigued, he decided to study its contents...

- Read the letter you found.

- Find the treasure chest using your Witcher Senses.

Quest completed.