The Witcher 3: Wild Hunt Atlas
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Hindarsfjall Map The Witcher 3: Wild Hunt

Every man who wishes to take part in the final race on Hindarsfjall must first win the races organized in Kaer Trolde and Fayrlund. Whoever accomplished that could travel to the Holy Isle to face the supremely-skilled and highly-experienced riders known as Speedy Osvald and Lonelyboy Svan.

Freya's Garden - Garden dedicated to the goddess Freya. Once beautiful and filled with thousands of fragrant blooms and herbs, today it lies abandoned and untended.

Signposts

Once discovered, signposts allow you to travel directly from one location to another. Walk up to a signpost and use it to open ingame map.

SignpostFreya's Garden SignpostIsolated Hut SignpostLarvik SignpostLofoten SignpostLofoten Cemetery SignpostLurthen

Notice Boards

Offers of work for witchers are posted here. Return from time to time to notice boards you've already seen - new contracts might have been posted since your last visit.

Notice boardLarvik Notice Board

Quest: The Heroes' Pursuits: For the Goddess' Glory!

Quest: In Wolf's Clothing (15)

Contract: Strange Beast (16)

Craftsmen

CraftsmanArmorer (Amateur)+ Grindstone | + Armorer's Table

Witcher Gear Diagrams / Scavenger Hunt

It's always some kind of box, chest or a corpse containing witcher gear diagrams required for scavenger hunt quests.

Scavenger huntWolf School Gear Upgrade Diagrams - Part 3

Chest in the basement of the ruins.

Watch out for poisonous gas (u can use Golden Oriole potion).

Diagram: Wolven steel sword - superior

Treasures

TreasureTwo chests in The Mine of Ghouls. TreasureInside the flooded cave under Morkvarg's lair. TreasureInside one of the rooms of the chapter house. TreasureThree crates in the ruins' basement. Treasure Treasure

Guarded Treasures

It's always some kind of box, chest or a dead body containing some goods and guarded by one or more monsters.

Guarded treasureGuarded by Wraith (16).

Special Monsters

MonsterHagumbanFinal boss for Contract: Strange Beast (16) quest. | He is inside Nekkers' Lair. | Relic: Devine (steel sword) | Nekker warrior trophy (5% Chance to find additional herbs) MonsterMonsterRabid rock troll (26). | Ice Troll.

Abandoned Sites

A place abandoned due to monster or bandit attacks. Once the danger is eliminated, it will fill with life once more.

Abandoned siteOccupied by Harpies (13) and Erynia (13). Abandoned siteOccupied by White Wolves (15).

Quests & Events

You will find more info about quests further below. Warning: Quest descriptions contain a lot of spoilers!

QuestFor Fame and Glory (15)

Secondary Quests

Secondary questThe Heroes' Pursuits: For the Goddess' Glory! (-) - Posted on Larvik Notice Board.

Those on the Continent worship the gods by praying, burning incense and making offerings. In Skellige, all these are practiced, but the islanders consider the best way of honoring the gods to be risking one's life while performing feats of bravery. A favorite way to do this? Taking part in the Heroes' Dash, a race full of strong emotions and frightening dangers sure to make the goddess smile.

Geralt is not the most pious of fellows, but the prize on offer for the race's winner (as well as the chance to test Roach's speed against the best Skellige mounts) convinced him to join in.

- Talk to Svana the priestess about the Heroes' Dash.

- Win each of the qualifying races at least once. - Three new quests - The Heroes' Pursuits: Kaer Trolde, Fayrlund and Fyresdal.

- Go to the race's starting line.

- Be the first past the finish line.

Quest completed. Reward - Zerrikanian saddle (80 Stamina).

Secondary questThe Heroes' Pursuits: Kaer Trolde (-)

Every man who wishes to take part in the final race on Hindarsfjall must first win the races organized in Kaer Trolde and Fayrlund. Whoever accomplished that could travel to the Holy Isle to face the supremely-skilled and highly-experienced riders known as Speedy Osvald and Lonelyboy Svan.

- Go to the race's starting line.

- Mount your horse and take your position at the starting line.

- Be the first past the finish line.

Quest complete. Reward - Zerrikanian blinders (60 Horse's Fear Level).

Secondary questThe Heroes' Pursuits: Fayrlund (-)

There are various ways to honor the gods: prayer, bloody offerings butchered on altars marked with pentagrams and donating to temples, to name a few. Skelligers, however, have their own, unique way of doing so. Since they value physical strength and warrior spirit above all else, they organize horse races in the goddess' name. Geralt decided to take part.

- Go to where the race starts.

Win the race!

Quest completed. Reward - Zerrikanian saddlebags (100 Maximum inventory weight).

Secondary questThe Heroes' Pursuits: Fyresdal (-)

The glory of Modron Freya knows no bounds and in Skellige everyone pays their resects to this goddess. In Fyresdal and many other, similar locales, the Great Mother was honored by holding horse races. Geralt decided to take part.

- Go to where the race starts.

- Ride as fast as you can and win!

Quest completed. Reward - Cavalry saddle (60 Stamina).

Secondary questIn Wolf's Clothing (15) - Posted on Larvik Notice Board.

Ciri's trail had led Geralt and Yennefer to a derelict garden in Skellige. There they hoped to find the man called Craven, who alone could provide answers to their burning questions. Unfortunately, they were first greeted by an entirely different individual - a monster known as Morkvarg. It seemed Geralt once more would have to stain his silver sword with blood.

- Talk to the priestess Josta about Morkvarg.

- Find the garden where the monster dwells.

- Find Morkvarg.

- Talk to Einar about the curse.

- 1. Get rid of the werewolf in the garden.

- Find the key Morkvarg mentioned using your Witcher Senses.

- Find a way into the flooded cave under Morkvarg's lair. - Use levers outside cave and raise the dam on the right.

- Search the cave using your Witcher Senses. - search for Padlock key.

- Unlock the chapter house doors.

- Search the chapter house.

- Read Morkvarg's journal.

- Ask Einar of Larvik why he lied to you about Morkvarg. - You can decide to kill him then ...

- Kill Einar and his helpers. - Now you can loot Cursed fang from Einar's body but it will be useless becouse you dont know how to use it.

If you decided to talk, then Einar gives you Cursed fang and tells how to use it, so ...

- Use the fang to lift Morkvarg's curse, or find another way to lift it.

- Use Morkvarg's flesh to get rid of the werewolf, or find another way to lift the curse. - Go back to garden, find and defeat Morkvarg.

- Kill Morkvarg by feeding him his own flesh, or lift the curse using the fang. - You can permanently kill him by feeding him with his own flesh or you can use fang and remove the curse, then you will be able to talk to him as a human. Tell him that you want the reward then kill him.

- Collect your reward from the pawnshop in Novigrad. - Available if you ask Morkvarg about reward.

- Collect your reward from the contract giver.

Quest completed.

Secondary questThe Last Wish (15)

Before Geralt and Yennefer parted after their adventure in Freya's garden, the sorceress asked him to meet her in Larvik. She made it clear this was a personal matter, but gave no further details.

- Meet Yennefer in Larvik.

- Go to Larvik's harbor with Yennefer.

- Talk to Yennefer.

- Get on the boat with Yennefer.

- Help Yennefer find the djinn.

- Search the bottom of the bay using your Witcher Senses.

- Return to the boat.

- Help Yennefer find the djinn.

- Search the bottom of the bay using your Witcher Senses.

- Return to the boat.

- Help Yennefer find the djinn.

- Search the bottom of the bay using your Witcher Senses.

- Return to the boat and talk to Yennefer.

- Search the ship using your Witcher Senses.

- Follow Yennefer to the top deck.

- Stop the djinn. - Now you have to decide - Do you love Yenn? If you want to be with Triss the you have to say "no".

Quest completed.

Secondary questFor Fame and Glory (15)

Though Skelligers are famed warriors able to hold their own in almost any battle, those whom Geralt encountered near the old mine on Hindarsfjall seemed to be in need of help. They had sworn to clear the mine of ghouls and were plucking up the courage to do so, but Geralt did not deem it likely they would manage the task on their own. When he proposed his expert assistance, they hesitated at first, but ultimately decided to take him up on the offer.

- Help the warriors kill the necrophages in the old mine.

Quest completed.

Witcher Contracts

Witcher contractContract: Strange Beast (16) - Posted on Larvik Notice Board.

Skellige warriors are the hearty, adventure-loving sort, so surely they handle their own monster problems? No, not as it turns out. Geralt found a notice in a village called Larvik requesting assistance with clearing the area of some troublesome beasts.

- Talk to the village elder in Larvik.

- Talk to the warriors.

- Find the ambush site.

- Investigate the ambush site using your Witcher Senses.

- Follow the tracks using your Witcher Senses.

- Explore the cave.

- Kill the nekkers in the nest to provoke their pack leader.

- Kill the pack leader.

- Take a trophy from the nekker warrior.

- Collect your reward.

Quest completed.