The Witcher 3: Wild Hunt Atlas

Velen, Spitfire Bluff Map The Witcher 3: Wild Hunt

You need to visit this area during the main quest Hunting a Witch (5). You will meet your old friend here - sorceress Keira Metz of Carreras.

Midcopse - Typical farming settlement which the worst of the fighting has left untouched - but which famine now grips all the same. One of the larger villages in this region.

Signposts

Once discovered, signposts allow you to travel directly from one location to another. Walk up to a signpost and use it to open ingame map.

SignpostCoast of Wrecks SignpostCondyle SignpostDuen Hen SignpostForest Hut SignpostHangman's Alley SignpostMidcopse SignpostRefugees' Camp

Notice Boards

Offers of work for witchers are posted here. Return from time to time to notice boards you've already seen - new contracts might have been posted since your last visit.

Notice boardMidcopse Notice Board

Contract: Jenny o' the Woods (10)

Craftsmen

CraftsmanArmorer (Amateur)Sells: | Edwin Greloff's First Map | Edwin Greloff's Second Map | + Grindstone | + Armorer's Table

Witcher Gear Diagrams / Scavenger Hunt

It's always some kind of box, chest or a corpse containing witcher gear diagrams required for scavenger hunt quests.

Scavenger huntGriffin School Gear Upgrade Diagrams - Part 1

Chest:

Diagram: Griffin steel sword - enhanced

Scavenger huntWolf School Gear Upgrade Diagrams - Part 5

Box is in the cargo hold of the sunken ship, under the stairs.

Diagram: Wolven steel sword - mastercrafted

Scavenger huntArmorer (Amateur)

Sells:

Edwin Greloff's First Map

Edwin Greloff's Second Map

+ Grindstone

+ Armorer's Table

Hidden Treasure Quests

Hidden treasure questA Plea Ignored (28)

Guarded by Grave Hag (28).

Loot Key to burned down house and Crumpled letter from soldier's corpse.

Hidden treasure questCostly Mistake (18)

Loot Smuggler's notes from the corpse.

Hidden treasure questQueen Zuleyka's Treasure (4)

Loot Pirate's notes.

Many Pirates (7) around.

Hidden treasure questSunken Treasure (4)

Loot Water-damaged letter from corpse.

Hidden Treasures

Hidden treasureHidden Treasure

Chest is at the bottom. Few Drowners (4) swimming around.

Hidden treasureHidden treasure for A Plea Ignored (28) quest

Hidden treasureHidden treasure for Costly Mistake (18) quest

Chest is on the bottom, next to the ship wreck.

Hidden treasureHidden treasure for Queen Zuleyka's Treasure (4) quest

Chest is inside the ship wreck.

Hidden treasureHidden treasure for Sunken Treasure (4) quest

Treasures

Treasure TreasureTwo chests in the camp. TreasureTwo chests next to ship wreck. Treasure

Guarded Treasures

It's always some kind of box, chest or a dead body containing some goods and guarded by one or more monsters.

Guarded treasureGuarded by Endrega Workers (9) and Endrega Warrior (9). Guarded treasureGuarded by Drowners (4). Guarded treasureGuarded by Nightwraith (15). | Diagram: Harpy Guarded treasureGuarded by Drowners (4). Guarded treasureGuarded by Water Hag (8).

Special Monsters

MonsterJenny o'the WoodsFinal opponent in the quest Jenny o' the Woods (10). | Trophy: Nightwraith trophy (5% Bonus experience from humans and nonhumans)

Bandit Camps

Kill all the opponents in the area. There is always a treasure chest somewhere in the camp.

Bandit campOccupied by Deserters (9,10). Bandit campOccupied by Deserters (9,10). Bandit campOccupied by Deserters (9). Bandit campOccupied by Deserters (7). Bandit campMany Pirates (7) and Pirate Leader (7). Bandit campOccupied by few Cannibals (3) and Cannibal Chief (5). Bandit campOccupied by Cannibals (3). Bandit campOccupied by few Cannibals (3) and Cannibal Chief (5). | Bandit campOccupied by Cannibals (3). | Manuscript page: Hanged Man's Venom

Abandoned Sites

A place abandoned due to monster or bandit attacks. Once the danger is eliminated, it will fill with life once more.

Abandoned siteOccupied by Pirates (7). Abandoned siteOccupied by many Renegades (5) and Renegade Leader (6). Abandoned siteOccupied by Pirates (7).

Persons in Distress

There's a person or a group of people here in need of assistance. Remove the threat and realease a person(s) in need of assistance.

Person in distressOccupied by few Renegades (5) and Renegade Leader (6). | Loot Cage key from leader's corpse and release Claywich barber.

Quests & Events

You will find more info about quests further below. Warning: Quest descriptions contain a lot of spoilers!

QuestLove's Cruel Snares (10)Talk to Peasant. QuestLynch Mob (7)Talk to the peasants.

More interesting places

Merchant

Sells:

Diagram: Amateur's armor repair kit

Diagram: Journeyman's armor repair kit

Diagram: Lesser Glyph of Yrden

Diagram: Lesser Glyph of Axii

Diagram: Lesser Glyph of Quen

Keira Metz

Quest: A Toweful of Mice (6)

Quest: A Favor for a Friend (6)

Secondary Quests

Secondary questA Towerful of Mice (6) - It's follow-up of An Invitation from Keira Metz (6) quest.

A horrible curse had befallen Fyke Isle and the tower that stood upon it. Half a year prior, Lord Vserad had moved his court there, seeking shelter from approaching Nilfgaardian armies. While famine raged all around, the lord of Velen wallowed in excess and cared not a whit for his suffering vassals. The gods saw fit to punish him and, towards this end, cursed him. One day, a host of mice scurried into the tower and proceeded to devour everything, including Vserad, his court and his resident mage, Alexander.

The isle had been haunted since that day, and fishermen feared to sail the lake, putting yet another dent in the already battered local economy. The local peasants thus asked Keira to lift the curse, and she turned to the witcher for help. Enticed by Keira's charms and her promise of additional rewards, Geralt took on the task. The sorceress equipped him with a magic lamp he could use to commune with dead souls, gave him a firm pat on the rear for good luck and sent him off to lift the curse.

- Find a way to get to Fyke Isle.

- Use Keira's boat to reach Fyke Isle.

- Head toward the tower.

- (Optional) Use the magic lamp to find ghosts. - Look for "green light areas" and use lamp there.

- Explore the tower.

- Find the mage Alexander's laboratory. - There are 2 levers ot the walls. Use them to open the secret passage.

- Use Keira's lamp to investigate Alexander's laboratory.

- Use the magic lamp to contact Anabelle. - You have two options, you can agree to help her (1) or tell her that you don't trust her (2).

Option #1.

- Take Anabelle to Graham. - Bring the bones to Graham, and leave his house. Graham is dead but curse is lifted.

Task completed.

Option #2.

- Follow the plague maiden. - Go outside.

- Defeat the plague maiden.

- Talk to Keira and find out who Graham is.

- Talk to Graham about Anabelle.

- Meet Graham on Fyke Isle.

- Take Graham to Anabelle. - The curse is lifted, but at a cost - Graham is dead.

Task completed.

- Tell Keira you've lifted the curse on Fyke Isle. - Go back to Keira's hideout.

Quest completed. New secondary quest - A Favor for a Friend (6).

Secondary questA Favor for a Friend (6)

When the devil cannot go himself, he sends a woman - and when a sorceress is indisposed, she sends a witcher to do her errands. That, at least, was Keira Metz's approach. Finding herself in a bit of a pinch, she asked Geralt for yet another favor. This time she needed him to track down a merchant's wagon which had been carrying some rare magic ingredients her way. It had never arrived, and she had begun to fear the worst.

- Find the ingredients from the missing transport using your Witcher Senses. - Follow the trail and find merchant's wagon. Pick up Package for Keira.

- Bring the ingredients to Keira.

- Meet Keira when you have some time.

- Race Keira to the meadow.

- Find Keira using your Witcher Senses.

Quest completed. New secondary quest - For the Advancement of Learning (8)

Secondary questFor the Advancement of Learning (8)

Nothing about sorceresses should be taken at face value. Their faces least of all - those perfect, ever youthful visages have as little to do with nature as Hierarch Hemmelfart has with charity. If anyone should have learned to think twice when dealing with them, it was Geralt, and yet still he accepted Keira's dinner invitation.

During what Geralt naively thought to be innocent conversation between friends, Keira tricked him into revealing information about the mage Alexander's laboratory and then, when he was least expecting it, sent him to sleep with a spell so he could not stop her from carrying out her nefarious plans...

- Find out what Keira's doing in the tower on Fyke Isle.

- Find Keira. - You can let Keira go to Radovid (she will die), tell her to go to Kaer Morhen (imo, the best option) or even kill her.

Quest completed.

Secondary questForefathers' Eve (7)

During his travels through No Man's Land Geralt ran into the pellar once more. The strange fellow had a favor to ask of the witcher. He wanted Geralt to help him perform a cherished local peasant rite known as Forefathers' Eve. During this ritual, he explained, lost spirits are summoned and their deeds judged - fantastic material, by the way, for a poet looking to make his name with an atmospheric ballad. This Forefathers' Eve was set to be held at midnight on Fyke Isle, and Geralt, having no other plans and his curiosity piqued, promised to attend.

- Meet the pellar in the stone circle on Fyke Isle at midnight.

- Protect the ritual's participants.

- Defeat the witch hunters.

- Defeat the wraiths.

- Find the body of the pellar's father in the swamps using your Witcher Senses.

- Burn the pellar's father's body.

- Talk to the pellar.

Quest completed.

Secondary questLynch Mob (7) - Talk to peasants and order them to release the soldier.

Should a soldier be held responsible for the decisions of his commanding officers? Is collective responsibility justice? To us, dear reader, these are rhetorical questions. Geralt, however, often found himself forced to answer them - and quickly. For example, once in Velen he happened across a group of villagers preparing to lynch a captured Nilfgaardian deserter. Not for the first time, the witcher had to decide which was the lesser evil...

- Kill the peasants.

Quest completed.

Secondary questLove's Cruel Snares (10)

While wandering Velen Geralt happened across a woman who was weeping violently. She explained that her betrothed had gone into the woods to check his traps but never returned - and she feared the worst. Geralt calmed her and promised to check what had become of her beloved.

- Find the woman's missing fiance in the woods using your Witcher Senses.

- Deliver the bad news to the girl.

Quest completed.

Witcher Contracts

Witcher contractContract: Jenny o' the Woods (10) - Posted on Midcopse Notice Board.

While in the area around the village of Midcopse, Geralt decided to look around and see if there wasn't anyone in need of a witcher. It just so happened there was - on the local notice board hung an offer of a bounty for ridding the area of a monster called Jenny o' the Woods. Geralt decided this was something he should look into.

- Talk to the ealdorman of Midcopse. - Talk to Ealdorman Bolko.

- Interrogate the witnesses.

- Search the nearby field using your Witcher Senses.

- Use your Witcher Senses to determine what happened to the gragged body.

- Read the letter you found in the shallow grave.

- Ask the ealdorman about the lovers.

- Find the lovers' meeting spot.

- Burn Zula's letter and the dried blood from the knife.

- Kill the monster.

- Take a trophy from the monster.

- Collect your reward.

Quest completed.

Treasure Hunts

Treasure huntSunken Treasure (4)

While in Velen, Geralt stumbled upon a letter to a certain Molke. Figuring it was of no use to its addressee now, he took the document with him, with the intention of reading it at a later date.

- Read the letter you found.

- Find the sunken treasure using your Witcher Senses.

Quest completed.

Treasure huntQueen Zuleyka's Treasure (4)

Geralt was, at his core, a curious individual. Thus when he found a letter on the coast of Velen, he sat down to study it right away...

- Read the letter you found.

- Find the sunken treasure using your Witcher Senses.

Quest completed.

Treasure huntCostly Mistake (18) - Loot Smuggler's notes from the corpse. It's an easy quest so you can do it at much lower level then recommended one.

The gradual expansion of literacy in the Northern Realms pleased Geralt greatly, for this meant he happened across more and more interesting notes and missives - such as those he once found on the banks of the Pontar, near Oxenfurt...

- Read the letter you found.

- Find the sunken treasure using your Witcher Senses.

Quest completed.

Treasure huntA Plea Ignored (28) - Loot Key to burned down house and Crumpled letter from soldier's corpse.

During his travels, Geralt came across a certain letter. As he was picking it up, he could not help but notice it mentioned something about valuables. He decided he would have to be sure to give it a careful read.

- Read the letter you found.

- Find the valuables in the burned-down home using your Witcher Senses.

Quest completed.