The Witcher 3: Wild Hunt Atlas
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Velen, The Mire Map The Witcher 3: Wild Hunt

A horrible curse had befallen Fyke Isle and the tower that stood upon it. Half a year prior, Lord Vserad had moved his court there, seeking shelter from approaching Nilfgaardian armies. While famine raged all around, the lord of Velen wallowed in excess and cared not a whit for his suffering vassals. The gods saw fit to punish him and, towards this end, cursed him. One day, a host of mice scurried into the tower and proceeded to devour everything, including Vserad, his court and his resident mage, Alexander.

The isle had been haunted since that day, and fishermen feared to sail the lake, putting yet another dent in the already battered local economy. The local peasants thus asked Keira to lift the curse, and she turned to the witcher for help. Enticed by Keira's charms and her promise of additional rewards, Geralt took on the task. The sorceress equipped him with a magic lamp he could use to commune with dead souls, gave him a firm pat on the rear for good luck and sent him off to lift the curse.

Signposts

Once discovered, signposts allow you to travel directly from one location to another. Walk up to a signpost and use it to open ingame map.

SignpostBandits' Camp SignpostByways SignpostClaywich SignpostDrudge SignpostDuen Hen SignpostFrischlow SignpostFyke Isle SignpostOlena's Grove SignpostOreton SignpostWastrel Manor

Places of Power

When you draw on a Place of Power for the first time, you receive an additional Ability Point.

Place of powerAard Sign Place of powerYrden Sign

Notice Boards

Offers of work for witchers are posted here. Return from time to time to notice boards you've already seen - new contracts might have been posted since your last visit.

Notice boardOreton Notice Board

Contract: The Mystery of the Byways Murders (22)

Contract: The Beast of Honorton (25)

Craftsmen

CraftsmanBlacksmith (Amateur)+ Grindstone | + Armorer's Table

Witcher Gear Diagrams / Scavenger Hunt

It's always some kind of box, chest or a corpse containing witcher gear diagrams required for scavenger hunt quests.

Scavenger huntBear School Gear Upgrade Diagrams - Part 4

Diagram: Ursine silver sword - mastercrafted

Scavenger huntGriffin School Gear Upgrade Diagrams - Part 2

Diagram: Enhanced griffin gauntlets

Scavenger huntWolf School Gear Upgrade Diagrams - Part 1

Chest is at the bottom.

Diagram: Enhanced Wolven armor

Scavenger huntWolf School Gear Upgrade Diagrams - Part 5

Small, golden box in one of the wells.

Mastercrafted wolven armor

Hidden Treasure Quests

Hidden treasure questDon't Play with the Gods (15)

Guarded by Wraiths (13).

Loot Unsent letter and Key to a chest from the body.

Hidden treasure questSunken Chest (4)

Guarded by Drowners (4).

Loot Blood-smeared notes from the body.

Hidden treasure questThe Dead Have No Defense (9)

Guarded by few Deserters (9,10) and Deserter Leader (9).

Loot Marauder's notes and Common key from dead body.

Hidden Treasures

Hidden treasureHidden Treasure

Chest is inside Elf's Hideout.

Guarded by Golem (6).

You can access it during Magic Lamp (6) quest.

Use Aard sign to destroy wall next to chest.

There are two extra chests in the room on the other side.

Hidden treasureHidden treasure for Don't Play with the Gods (15) quest

Guarded by Nightwraith (15).

Formula: Quebrith

Hidden treasureHidden treasure for Sunken Chest (4) quest

Few Drawners (10) swimming around.

Relic: Deithwen (silver sword)

Manuscript page: Ogroid oil (inside another chest)

Hidden treasureHidden treasure for The Dead Have No Defense (9) quest

Ultimatum (steel sword)

Manuscript page: Cursed oil

Diagram: Shiadhal's armor

Treasures

Treasure TreasureChest inside small cave. TreasureChest next to the rocks. TreasureManuscript page: Vampire oil Treasure Treasure TreasureChest over the entrance to the ruins. TreasureTwo chests in the watch tower. TreasureFew chests on different levels of the tower. TreasureChest in the burned ruins of the house. TreasureFew chests and packages in the camp. TreasureChest next to the boat wreck. TreasureChest in the house.

Guarded Treasures

It's always some kind of box, chest or a dead body containing some goods and guarded by one or more monsters.

Guarded treasureGuarded by few Wraiths (7). Guarded treasureGuarded by Gargoyle (19). Guarded treasureGuarded by Wraiths (16) and Noonwraith (18). Guarded treasureGuarded by Alghoul (13). | Relic: Tor Lara (steel sword)

Special Monsters

MonsterMonsterGriffin (25). MonsterSarastiFinal opponent in the quest Contract: The Mystery of the Byways Murders (22) . | He is in Tunnels under Byways. | Trophy: Ekimmara trophy (5% Bonus experience from monsters) | Bloed Aedd (steel sword)

Monster Nests

Every nest is guarded by monsters of a specific type. Use bombs to destroy it. Do not forget to loot it after its destruction.

Monster nestMonster Nest - DrownersOccuppied by Drowners (4).

Abandoned Sites

A place abandoned due to monster or bandit attacks. Once the danger is eliminated, it will fill with life once more.

Abandoned siteOccupied by Deserters (9-10). Abandoned siteOccupied by Endrega Workers (9) and Endrega Warrior (11).

Persons in Distress

There's a person or a group of people here in need of assistance. Remove the threat and realease a person(s) in need of assistance.

Person in distressGuarded by few Renegades (5) and Renegade Leader (6). | Loot Bandits' key from the leader's corpse and release Claywich merchant.

Quests & Events

You will find more info about quests further below. Warning: Quest descriptions contain a lot of spoilers!

QuestA Dog's Life (5)Kill all Wolves (9) to help Friendly dog. QuestA Greedy God (7) QuestDefender of the Faith (10)It's the second place where you can start this quest.

More interesting places

Merchant

Release him from bandits (camp close to Bandits' Camp Signpost) first.

Merchant

Sells:

Rugged saddlebags (+70 max inventory weight)

Elf's Hideout

You have to visit this lair during Wandering in the Dark (6) quest.

Elf's Hideout

An Exit.

Secondary Quests

Secondary questMagic Lamp (6) - You can get this quest at the end of act I main quest - Wandering in the Dark (6).

Keira Metz had helped Geralt in his search for Ciri, so the witcher decided to return the favor. The sorceress sought a magic lamp which the mysterious elven mage had promised to give her. Since the object was nowhere in sight, our heroes drew the only possible conclusion: that it lay concealed somewhere in the underground passageways.

- Follow Keira. - You'll get to a room with four statues and door in the middle - A B (DOORS) C D.

- Light the braziers in the correct order. - The correct order is: C, B, D, A.

- Look for the lamp in the mage's laboratory using your Witcher Senses.

- Find an exit leading to the surface. Don't leave yet. There is Place of Power and hidden treasure near so check it first.

Quest completed. New secondary quest - An Invitation from Keira Metz (6).

Secondary questAn Invitation from Keira Metz (6)

Geralt and Keira's journey to the elven mage's lair had forged a tight bond between them, the kind harrowing life-or-death experiences forge between soldiers at war or students during exam week. And so when it was all over Keira invited Geralt to stop by her hut sometime, in a way that suggested she did not mean for an afternoon of tea and crumpets.

- Talk to Keira.

Quest completed. New secondary quest - A Towerful of Mice (6).

Secondary questA Dog's Life (5)

When Geralt saw a dog which was clearly someone's beloved pet surrounded by a pack of starving wolves, he could not help but interfere and save the poor animal's life. The wolves slain, he petted the dog to calm it and discovered there was a key sewn into its collar.

- Follow the dog.

- Defeat the bandits.

- Search the abandoned house using your Witcher Senses. - Find Druzus the hermit's notes.

Quest completed.

Secondary questA Greedy God (7)

In the backwoods of Velen Geralt came across an altar, and next to it - two troubled villagers. When asked the source of their worries, the peasants told Geralt the deity they worshipped - the awe-inspiring Allgod - had rejected the offerings they had brought him. The witcher was not a particularly gods-fearing individual, yet nevertheless promised that he'd intercede for the peasants with their deity.

- Adress the Allgod using the altar.

- Find the Allgod using your Witcher Senses. - Artifact from Keira will help you to unhide secret entrance.

- Convince the sylvan to change his ways.

- Talk to the peasants.

Quest completed.

Secondary questWhere the Cat and Wolf Play... (25)

Geralt would often state that every witcher contract is the same. Read a notice, find who posted it, argue over the reward, seek out witnesses, etc., ad nauseam. I, however, always held that beneath these superficial similarities lay an ocean of difference. For example, Geralt would sometimes discover his employers had brought the beast upon themselves, while other times he'd learn killing the monster in question was but part of someone's larger (usually nefarious) scheme. And once, in Honorton... Ah, now that was another contract altogether.

- Explore the village using your Witcher Senses.

- Use your Witcher Senses to find the girl.

- Follow the tracks in the stone circle using your Witcher Senses.

- Follow the School of the Cat witcher's tracks using your Witcher Senses.

If you decide to kill him then ...

- Kill the School of the Cat witcher.

.. else new quest - Take What You Want (25).

- Escort the girl from Honorton to her relatives in Oreton.

Quest completed.

Secondary questTake What You Want (25)

Gaetan probably hadn't expected that Geralt would spare his life. Out of gratitude, he told Geralt where he'd hidden a stash of goods and said he could take from there whatever he wanted. Then the two witchers parted ways - and never met again.

- Go to the School of the Cat witcher's stash to collect your reward.

Quest completed.

Witcher Contracts

Witcher contractContract: The Mystery of the Byways Murders (22)

A Nilfgaardian patrol had gone missing near the village of Byways. Geralt took an interest in the matter, for the local Nilfgaardian commander suspected a monster was involved and Geralt knew imperial soldiers were always upfront and honest when it came to pay.

- Talk to the commander of the Nilfgaardian patrol.

- Find out what happened in Byways.

- Deal with the ghouls prowling the village.

- Find the surviving villagers.

- Explore the village using your Witcher Senses.

- Follow the scent of blood using your Witcher Senses.

- Explore the tunnels under Byways using your Witcher Senses.

- Find and kill the ekimmara.

- Take a trophy from the ekimmara.

- Talk to Bytomir.

- Report back to the Nilfgaardian patrol commander.

Quest completed.

Witcher contractContract: The Beast of Honorton (25)

The inhabitants of Honorton had a problem - one only a witcher could resolve. A monster they unhelpfully called a "spook" was haunting the woods near their village. Geralt decided to see what kind of beast it really was. And then kill it.

- Talk to the ealdorman of Honorton about his contract for a witcher.

- Kill the necrophages.

Quest completed. New quest - Where the Cat and Wolf Play...

Treasure Hunts

Treasure huntSunken Chest (4)

Geralt happened across an intriguing note written by someone who, first of all, clearly suffered from a poor memory, and, secondly, had hidden valuables somewhere nearby...

- Read the notes you found.

- Find the sunken treasure chest using your Witcher Senses.

Quest completed.

Treasure huntThe Dead Have No Defense (9)

Unwary visitors to cemeteries just might find their stay prolonged indefinitely. The dead don't always like having their rest disturbed, while necrophages never like having their meals interrupted. One time, the witcher happened across just such a group of underprepared, or possibly simply unlucky, cemetery-goers. One of them had been carrying notes of some kind. Driven by curiosity and, I must surmise, a lack of anything better to do at that precise moment, Geralt set about reading the sloppily-written document...

- Read the document you found.

- Find the treasure in the catacombs using your Witcher Senses. - It's outside, not inside catacombs, guarded by 2 Deserters (9).

Quest completed.

Treasure huntDon't Play with the Gods (15)

Elven ruins are as dangerous as they are beautiful. Clear proof of this fact was given by the bodies Geralt found while exploring just such a set of decaying monuments in Velen. One of the corpses was carrying a set of notes. Intrigued, Geralt unfurled the parchment and began to read...

- Read the notes you found.

- Search for treasure in the elven ruins using your Witcher Senses.

Quest completed.