Extreme Cosplay Secondary Quest, Blood and Wine Quest
Suggested level: 40
Related points of interest
Stages of "Extreme Cosplay" quest
1. Follow the tracks of the murdered man using your Witcher Senses.
Sometimes traveling can be deadly dull – nothing but the slow crawl of the horizon, the sun beating down on your neck and the chirping of crickets. Other times, however, it can be surprisingly eventful, as a certain Gaston, a simple merchant from Toussaint, learned for himself when he happened across a mortally wounded man by the roadside. Though he provided aid as quickly as he could, the mysterious man soon bled to death. Right as he did, up walked the hero of my tale, Geralt.
Follow the tracks to the estate. Main gate is closed and damaged so you can use aard sign to open it.
3. Use your Witcher Senses to follow the smell of burning.
Follow the smell then knock on the door. Inside you will find the last survivor, owner of the villa.
4. Light all the lamps in the garden. 0/6
Though Geralt usually works alone, he made an exception in this case and agreed to let Gaston accompany him. Together they set off following the dead man's tracks towards a residence in which all seemed calm and quiet. Yet once they entered, they found overturned tables, cracked dishes and... more bodies. Luckily, the owner of the villa, Durand Faucher-Plamondon de Savarin, had survived the massacre and was able to tell them what had happened. It seemed Durand and his companions from the Society of Friends of the History of Toussaint had accidentally summoned some kind of monster. Geralt knew his duty was to draw the beast there again and exterminate it before it could shed more blood.
6. Place an offering of elven bread in front of Durand's throne.
7. Take a bottle of elven wine.
The wine is in the same chest as the bread.
9. Pick up an elven sword.
The sword is lying on the ground.
11. Draw the elven sword and shield.
Open your inventory and equip Ancient elven sword (steel sword slot) and Ancient elven shield (pocket slot) and then draw/use both of them.
13. Defeat the living statues.
You have to kill six living statues (40), two mages and four melee fighters.
14. Quest completed.
This story had a surprising finale. They discovered the massacre had been committed by.... elven statues. Durand had purchased these a few weeks prior. They were in truth golems, meant to be part of a trap set by the last elven ruler of Toussaint, Divethaf, to take out his vanquisher and tormentor, King Ludovic. Divethaf's trap was never sprung, so his golems slept through the centuries, undisturbed until Durand repeated a formula during an act of historic reconstruction and they awoke...