The Witcher 3: Wild Hunt Atlas

The Warble of a Smitten Knight Secondary Quest, Blood and Wine Quest


Suggested level: 35

This quest will be triggered or can be aquired during The Beast of Toussaint quest.

Related points of interest


Stages of "The Warble of a Smitten Knight" quest

1. Visit Guillaume in the medics' tent.

Tradition has sanctified two codes of conduct in Toussaint: the teachings of the Prophet Lebioda and the chivalric principles which guide its knights. These latter call for young men to prove their abilities through feats of daring during tourneys. One such knight, Guillaume, sought to stand out from the rest by fighting a shaelmaar and was injured as a result.

Afterwards, he pleaded with Geralt to visit him in the medics' tent. He said he had a very urgent matter to discuss.

Visit Guillaume in the medics' tent.

2. Follow Guillaume to the shooting range.

You can skip the tests or repeat them as many times as you want.

In the charming fairytale duchy for which Toussaint commonly passes, love blooms and erupts into flames faster than in any other corner of the known world. I know what I say, for I too experienced my share of beautiful, passionate moments there, with the painfully lovely Duchess Anarietta, no less...

But to return to Geralt's adventures, he agreed to assist a young knight with his troubles in relation to a striking young lady-in-waiting named Vivienne. The youth, lacking experience in love's games, its ruses and deceits, was feverish and suspected that the lofty and inaccessible object of his love might have fallen victim to an evil spell. Wishing to help the youth get to the bottom of the matter, the witcher agreed to enter the lists and take part in the tourney's assorted challenges.

2.1. Shoot all six targets. 0/6

3. Follow Guillaume to the race track.

3.1. Checkpoints Passed: 0/4

4. Follow Guillaume to the training grounds.

4.1. Go to the center of the arena.

4.2. Defeat Horm / Donimir / Guy / etc.

5. Go to the inscription tent and enter the tourney.

Now you can select your crest a make a vow.

In observance of tradition, the witcher had to reveal a name to take part in the tourney. He chose the immensely original moniker "Geralt of Rivia."

or

In observance of tradition, the witcher had to reveal a name to take part in the tourney. He chose the pseudonym he used occasionally - Ravix of Fourhorn.

Go to the inscription tent and enter the tourney.

6. Go to the shooting range.

You will meet Palmerin de Launfal here and he wants to play gwent. If you win, the first challenge will be a little easier.

If you win the challenge, you get Geralt of Rivia's crossbow or Ravix of Fourhorn's crossbow.

Go to the shooting range.

7. Talk to Guillaume.

8. Use your Witcher Senses to investigate Vivienne's tent.

Use your Witcher Senses to investigate Vivienne's tent.

9. Go to the entrance to the racing course.

If you win the challenge, you get Sir Geralt of Rivia's saddle or Sir Ravix of Fourhorn's saddle.

Go to the entrance to the racing course.

9.1. Checkpoints Passed: 0/9

10. Defeat Anséis in a mounted duel.

Prince Ansèis demands satisfaction! It does not matter whether you win or lose this duel.

Defeat Anséis in a mounted duel.

11. Confront Vivienne.

Follow her to her tent.

Confront Vivienne.

12. Find Vivienne.

Get closer to the bird on the balcony.

Find Vivienne.

13. Follow the bird.

Follow the bird, kill panthers, kill monsters inside the cave.

13.1. Find the bird on the other side of the cave.

14. Talk to Vivienne.

Vivienne is afflicted by a curse. There are two ways to remove it.

Talk to Vivienne.

15. Talk to Guillaume in your tent.

While playing knight, Geralt did not dare neglect his witcherly duties. He spied on Vivienne and followed her to a forest glade, where he discovered her secret. The woman had been cursed while still in her mother's womb. Touched by moonlight, she transformed into a bird.

Geralt offered to help her, to lift the curse that held her. Yet he warned Vivienne that the ritual to break the spell could have dire consequences.

You now have two options (different endings):

A powerful curse afflicts her. - Guillaume will help you to remove curse (water method).

Sorry. Promised her I wouldn't tell. - Guillaume won't be involved (egg ritual).

Talk to Guillaume in your tent.

16. Defeat the opposing team.

You can skip this stage. You have to win this if you want to fight with arena champion.

Defeat the opposing team.

16.1. Fight the arena champion.

Fight the arena champion.

If you win, you get Geralt of Rivia's sword or Ravix of Fourhorn's sword.

Fight the arena champion.

17. Return to Vivienne.

Now it's time to remove the curse.

18. Go to the glade with Vivienne.

This stage will be available if you choosed egg ritual.

Geralt performed a ritual aimed at reversing the curse that held Vivienne. He had warned her beforehand that it could result in shortening her remaining life to but a handful of years - the number lived on average by an oriole, the egg of which the witcher used during the ritual.

Vivienne had acknowledged this possible consequence and stated that she would be grateful to Geralt. For it was through his efforts that she could finally taste a normal life unfettered by the need to conceal her "defect."

Go to the glade with Vivienne.

18.1. Kill the panther.

18.2. Return to Guillaume.

Guillaume won't be very happy.

Return to Guillaume.

18.3. Quest completed.

It's a sad ending.

19. Go to the glade with Vivienne and Guillaume.

This stage will be available if you choosed water method.

Aided by Guillaume, Geralt performed a ritual that was to lift the curse from Vivienne and transfer it to another. Though the witcher doubted it could be effective, the rite worked and the curse passed to the young knight who had valiantly agreed to shoulder its burden. It brings a tear to the eye to think how a seemingly superficial fascination for a woman's beauty can take a turn even more beautiful...

Go to the glade with Vivienne and Guillaume.

19.1. Kill the panther.

19.2. Quest completed.

It's a happy ending.