The Witcher 3: Wild Hunt Atlas

Extreme Cosplay Secondary Quest, Blood and Wine Quest


Suggested level: 40

Related points of interest


Stages of "Extreme Cosplay" quest

1. Follow the tracks of the murdered man using your Witcher Senses.

Sometimes traveling can be deadly dull – nothing but the slow crawl of the horizon, the sun beating down on your neck and the chirping of crickets. Other times, however, it can be surprisingly eventful, as a certain Gaston, a simple merchant from Toussaint, learned for himself when he happened across a mortally wounded man by the roadside. Though he provided aid as quickly as he could, the mysterious man soon bled to death. Right as he did, up walked the hero of my tale, Geralt.

Follow the tracks to the estate. Main gate is closed and damaged so you can use aard sign to open it.

Follow the tracks of the murdered man using your Witcher Senses.

2. Investigate the estate grounds using your Witcher Senses.

Investigate the burned ground.

Investigate the estate grounds using your Witcher Senses.

 

3. Use your Witcher Senses to follow the smell of burning.

Follow the smell then knock on the door. Inside you will find the last survivor, owner of the villa.

Use your Witcher Senses to follow the smell of burning.

4. Light all the lamps in the garden. 0/6

Though Geralt usually works alone, he made an exception in this case and agreed to let Gaston accompany him. Together they set off following the dead man's tracks towards a residence in which all seemed calm and quiet. Yet once they entered, they found overturned tables, cracked dishes and... more bodies. Luckily, the owner of the villa, Durand Faucher-Plamondon de Savarin, had survived the massacre and was able to tell them what had happened. It seemed Durand and his companions from the Society of Friends of the History of Toussaint had accidentally summoned some kind of monster. Geralt knew his duty was to draw the beast there again and exterminate it before it could shed more blood.

Light all the lamps in the garden. 0/6

5. Take a loaf of elven bread.

Take a loaf of elven bread.

6. Place an offering of elven bread in front of Durand's throne.

7. Take a bottle of elven wine.

The wine is in the same chest as the bread.

8. Place an offering of elven wine in front of Durand's throne.

Place an offering of elven wine in front of Durand's throne.

9. Pick up an elven sword.

The sword is lying on the ground.

10. Pick up an elven shield.

Pick up an elven shield.

11. Draw the elven sword and shield.

Open your inventory and equip Ancient elven sword (steel sword slot) and Ancient elven shield (pocket slot) and then draw/use both of them.

12. Kneel before Durand.

Kneel before Durand.

13. Defeat the living statues.

You have to kill six living statues (40), two mages and four melee fighters.

Defeat the living statues.

14. Quest completed.

This story had a surprising finale. They discovered the massacre had been committed by.... elven statues. Durand had purchased these a few weeks prior. They were in truth golems, meant to be part of a trap set by the last elven ruler of Toussaint, Divethaf, to take out his vanquisher and tormentor, King Ludovic. Divethaf's trap was never sprung, so his golems slept through the centuries, undisturbed until Durand repeated a formula during an act of historic reconstruction and they awoke...