The Witcher 3: Wild Hunt Atlas

Scavenger Hunt: Grandmaster Griffin Gear Treasure Hunt, Blood and Wine Quest


This is default path but you can also start this quest by looting any of the diagrams and you can do it in different order.

Suggested level: 40

Related points of interest


Stages of "Scavenger Hunt: Grandmaster Griffin Gear" quest

1. Find all the diagrams in the set: 0/6

Our tale of diagrams for grandmaster level gear of the School of the Griffin is a sad one. But so be it, as not all tales need be happy. If you are curious to read on, you should start by knowing that it began long ago, when a certain witcher was summoned to Fort Ussar.

2. Go to the ruins of Fort Ussar.

Go to the ruins of Fort Ussar.

3. Explore the ruins of Fort Ussar.

In the wooden box you will find Diagram: Grandmaster Griffin steel sword, Diagram: Grandmaster Griffin gauntletsDiagram: Grandmaster Griffin boots and Captain Augustus Fierabras' report.

Explore the ruins of Fort Ussar.

4. Read Captain Augustus Fierabras' report.

5. Go to the castle on Mont Crane.

Go to the castle on Mont Crane.

Kill the bandits (40) that occupy the lower part of the castle and find this wall. Use the Eye of Nehaleni to dispel the illusion.

Go to the castle on Mont Crane.

6. Explore Moreau's quarters.

Find the secret room, use the button to open it, enter it, and take Moreau's journal from the chest inside.

Explore Moreau's quarters.

Explore Moreau's quarters.

7. Read Moreau's notes.

8. Find the crystal that activates the portal.

Find the crystal that activates the portal.

9. Put the activating crystal in its place.

Put the activating crystal in its place.

10. Power the activating crystal using the Aard Sign.

11. Enter the portal.

Enter the portal.

12. Defeat the golem.

Defeat the golem.

13. Explore Jerome's prison.

You will find here three more diagrams: Diagram: Grandmaster Griffin trousersDiagram: Grandmaster Griffin silver sword and Diagram: Grandmaster Griffin armor.

Explore Jerome's prison.

Explore Jerome's prison.

Explore Jerome's prison.

14. Quest completed.

This witcher's name was Jerome, and the monster contract dangled before him had been nothing but a pretext designed to lure him. For Jerome's father had simply decided he wanted his son back, a son who had turned his back on his parents. The problem lay in the fact that Jerome had despised his father, who was a cruel madman despite claiming to have only the best intentions. Their meeting did not end well for either, and though in discovering its nature Geralt managed to assemble a full set of School of the Griffin grandmaster level diagrams, he could not help but recall a grim adage - that good intentions did, indeed, pave hell's floor.

There is a secret passage here, use the Eye of Nehaleni again to remove the illusion and to get access to the monster den on the other side.

Quest completed.