The Witcher 3: Wild Hunt Atlas

Novigrad, Gustfields Map The Witcher 3: Wild Hunt

Gustfields is a region in Witcher 3: Wild Hunt. It's located to the east of Novigrad City. An agricultural area with several additional "attractions" such as:

Vegelbud Residence - Domicile of a prominent Novigrad family whose line can be traced back to the times when the first human settlers came to these lands.

Temerian Partisan Hideout - Though the Nilfgaardians thought Temeria died along with King Foltest, Temerian partisans are still hiding in the woods, ready to give their lives at a moment's notice in their fight for independence.

Signposts

Once discovered, signposts allow you to travel directly from one location to another. Walk up to a signpost and use it to open ingame map.

SignpostAlness SignpostArette SignpostCarsten SignpostCavern SignpostDancing Windmill SignpostEst Tayiar SignpostHoneyfill Meadworks SignpostIsolated Hut SignpostMartin Feuille's Farmstead SignpostMoldavie Residence SignpostOxenfurt Gate SignpostSarrasin Grange SignpostSeven Cats Inn SignpostTemerian Partisan Hideout SignpostVegelbud Residence SignpostWheat Fields SignpostWinespring Grange SignpostYantra

Places of Power

When you draw on a Place of Power for the first time, you receive an additional Ability Point.

Place of powerAxii Sign

Notice Boards

Offers of work for witchers are posted here. Return from time to time to notice boards you've already seen - new contracts might have been posted since your last visit.

Notice boardAlness Notice Board

Notice boardSeven Cats Inn Notice Board

Notice boardYantra Notice Board

Contract: The Apiarian Phantom (14)

Witcher Gear Diagrams / Scavenger Hunt

It's always some kind of box, chest or a corpse containing witcher gear diagrams required for scavenger hunt quests.

Scavenger huntCat School Gear Diagrams

Go down and destroy the wall with aard sign.

There is a skeleton on the other side of the wall.

Diagram: Feline silver sword

Quest item: Professor Sigismund Gloger's notes

Scavenger huntCat School Gear Upgrade Diagrams - Part 3

Chest in Monster Den.

Diagram: Feline steel sword - superior

Scavenger huntMonster Den

Occupied by Golem (19).

Treasures

TreasureThree chests on the island. TreasureChest and few packages inside hidden cave in Monster Den. | One more chest inside even smaller cave, use aard sign to destroy wall and get there. TreasureTwo chests and few packages inside hauted mansion.

Guarded Treasures

It's always some kind of box, chest or a dead body containing some goods and guarded by one or more monsters.

Guarded treasureGuarded by Water Hag (8). Guarded treasureGuarded by Armored Arachas (23). Guarded treasureGuarded by Bilge Hag (15).

Special Monsters

MonsterApiarian PhantomFinal opponent in the quest Contract: The Apiarian Phantom (14). | Trophy: Wild Hunt hound trophy (5% Chance to find additional herbs) MonsterTherazaneFinal opponent in the quest Contract: Doors Slamming Shut (24). | It's inside ruins below haunted mansion. | Trophy: Earth elemental trophy (10% Chance to dismember) | Relic: Cleaver hood (steel sword)

Bandit Camps

Kill all the opponents in the area. There is always a treasure chest somewhere in the camp.

Bandit campGuarded by Bandits (7).

Quests & Events

You will find more info about quests further below. Warning: Quest descriptions contain a lot of spoilers!

QuestA Barnful of Trouble (11)Talk to the Peasant. QuestEmpty Coop (-)

Talk to Yanina.

QuestEvent: GwentThree gwent matches during A Matter of Life and Death (12) quest. | You can win: | 1st: Card: Milva | 2nd: Card: Vampire: Bruxa | 3rd: Card: Dandelion QuestNovigrad Hospitality (8)Talk to Gascoigne and drink with him and Victor. QuestRace: The Great Erasmus Vegelbud Memorial Derby (-)Talk to the Race Master.

More interesting places

Alchemist

He pays full price for trophies.

Secondary Quests

Secondary questRace: The Great Erasmus Vegelbud Memorial Derby (-) - Talk to the Race Master.

The Vegelbud family's out-of-town estate was famed not only for its lovely guardians and sumptuous banquets, but also for the series of horse races organized there in honor of one of the line's illustrious ancestors, Erasmus. Geralt, who had spent a great many years in the saddle, decided to test his mettle in this derby - lured, perhaps, by the sizable reward promised to the victor.

- Talk to the master of ceremonies to begin the race. - Each race costs 100g.

- Beat the first rider. - Reward: Superior racing saddle.

- Beat the second rider. - Reward: Rugged saddlebags.

- Beat Luc Vegelbud. - Reward: Superior cavalry saddle.

- Read the letter you received.

- Talk to Cleaver about the letter.

- Be the first past the finish line. - Reward: Racing horse blinders and 700g.

Quest completed.

Secondary questNovigrad Hospitality (8) - Talk to Gascoigne.

On the high road outside Novigrad Geralt came across a merry band of troubadours who invited him to join them around the campfire and partake of tasty beverages. The witcher naturally never turns down such propositions and so gladly took them up on it.

When he awoke the next morning, he discovered he had been robbed of all his possessions and the troubadours had vanished without a trace. Furious, he set off on the thieves' trail.

- Track down the bards using your Witcher Senses and recover your equipment.

Quest completed.

Secondary questA Barnful of Trouble (11) - Talk to the Peasant.

Near Novigrad Geralt came across a village whose inhabitants had themselves a bit of a ghoul problem. These nasty necrophages had taken up residence in their barn and posed a threat to the living. Geralt agreed to help the peasants - for commensurate pay, of course.

- Kill the ghouls.

- Collect your reward.

Quest completed.

Secondary questLittle Red (15) - Talk to the Peasant.

Geralt's travels took him to a certain village whose inhabitants were clearly anxious about something. It turned out they were expecting a gang of bandits led by a woman known as Little Red to attack at any minute. She was out for the blood of a certain Bertram who she claimed had wronged her. Geralt promised to help defend the villagers.

- Wait until dusk for Little Red's band to attack.

- Defend the villagers. - You can kill the bandits or let them take Bertram.

Quest completed.

Witcher Contracts

Witcher contractContract: The Apiarian Phantom (14)

While traversing the outskirts of Novigrad, Geralt happened across a contract on a creature known as the Apiarian Phantom. It had been hung by a certain Holofernes Meiersdorf, owner of the Honeyfill beekeeping plantation. Geralt decided to pursue the bounty.

- Ask Holofernes Meiersdorf about the contract on the Apiarian Phantom.

- Follow the halfling.

- Examine the area in search of clues using your Witcher Senses.

- Follow the footprints using your Witcher Senses.

- Search the area around the lake using your Witcher Senses. - Check shore to the south.

- Follow the track using your Witcher Senses.

- Open the basement.

- Defeat the hound of the Wild Hunt.

- Take a trophy from the hound of the Wild Hunt.

- Collect your reward from Holofernes Meiersdorf.

Quest completed.