Fallout 4 Atlas

Fallout 4 Quests


Fallout 4 quests can be divided into those which are necessary to complete the main story of the game, and the secondary, optional quests. The game has several endings, depending on the faction you choose, so you can't do all the quests for all the factions. At some point you have to decide on one of the available paths.

There are four main factions in the game: The Minutemen, The Brotherhood of Steel, The Railroad and The Institute.

The first quest that you will receive after completing the prologue will be Out of Time quest.


DLC quests

Title of the quest Type Name of DLC Source

Mechanical Menace

Type: DLC Faction: Automatron -

A New Threat

Type: DLC Faction: Automatron Follow-up of
Mechanical Menace

Headhunting

Type: DLC Faction: Automatron Follow-up of
A New Threat

Restoring Order

Type: DLC Faction: Automatron Follow-up of
Headhunting

Rogue Robot

Type: DLC Faction: Automatron Follow-up of
Restoring Order

Start location
The Mechanist's Lair

Far From Home

Type: DLC Faction: Far Harbor -

Walk in the Park

Type: DLC Faction: Far Harbor Follow-up of
Far From Home

Where You Belong

Type: DLC Faction: Far Harbor Follow-up of
Walk in the Park

Best Left Forgotten

Type: DLC Faction: Far Harbor Follow-up of
Where You Belong

Reformation

Type: DLC Faction: Far Harbor Follow-up of
The Way Life Should Be

The Way Life Should Be

Type: DLC Faction: Far Harbor Follow-up of
Best Left Forgotten

Cleansing the Land

Type: DLC Faction: Far Harbor Follow-up of
Best Left Forgotten

Close to Home

Type: DLC Faction: Far Harbor Follow-up of
The Way Life Should Be

Living on the Edge

Type: DLC Faction: Far Harbor Follow-up of
Walk in the Park

Hull Breach

Type: DLC Faction: Far Harbor Follow-up of
Living on the Edge

Start location
Far Harbor

Blood Tide

Type: DLC Faction: Far Harbor Follow-up of
Living on the Edge

Start location
Far Harbor

Safe Passage

Type: DLC Faction: Far Harbor Follow-up of
Living on the Edge

Start location
Far Harbor

Rite of Passage

Type: DLC Faction: Far Harbor Follow-up of
Living on the Edge

The Changing Tide

Type: DLC Faction: Far Harbor Follow-up of
Rite of Passage

The Hold Out

Type: DLC Faction: Far Harbor Follow-up of
The Changing Tide

Turn Back the Fog

Type: DLC Faction: Far Harbor Follow-up of
The Changing Tide

Hull Breach 2

Type: DLC Faction: Far Harbor Follow-up of
The Changing Tide

Acadian Ideals

Type: DLC Faction: Far Harbor Follow-up of
Where You Belong

The Arrival

Type: DLC Faction: Far Harbor Follow-up of
Acadian Ideals

Start location
Acadia

Data Recovery

Type: DLC Faction: Far Harbor Follow-up of
Acadian Ideals

Start location
Acadia

Visions in the Fog

Type: DLC Faction: Far Harbor Follow-up of
Best Left Forgotten

Start location
The Nucleus

What Atom Requires

Type: DLC Faction: Far Harbor Follow-up of
Visions in the Fog

The Heretic

Type: DLC Faction: Far Harbor Follow-up of
What Atom Requires

Witch Hunt

Type: DLC Faction: Far Harbor Follow-up of
What Atom Requires

Regular game quests

Title of the quest Type Faction Source

Out of Time

Type: Main Story Faction: - Start location
Vault 111

When Freedom Calls

Type: Main Story Faction: - Follow-up of
Out of Time

Start location
Museum of Freedom

Jewel of the Commonwealth

Type: Main Story Faction: - Follow-up of
When Freedom Calls

Start location
Sanctuary Hills

Unlikely Valentine

Type: Main Story Faction: - Follow-up of
Jewel of the Commonwealth

Start location
Valentine Detective Agency

Getting a Clue

Type: Main Story Faction: - Follow-up of
Unlikely Valentine

Reunions

Type: Main Story Faction: - Follow-up of
Getting a Clue

Dangerous Minds

Type: Main Story Faction: - Follow-up of
Reunions

The Glowing Sea

Type: Main Story Faction: - Follow-up of
Dangerous Minds

Hunter/Hunted

Type: Main Story Faction: - Follow-up of
The Glowing Sea

The Molecular Level

Type: Main Story Faction: - Follow-up of
Hunter/Hunted

Institutionalized

Type: Main Story Faction: - Follow-up of
The Molecular Level

Sanctuary

Type: Main Story Faction: Minutmen Follow-up of
When Freedom Calls

Start location
Sanctuary Hills

Taking Independence

Type: Main Story Faction: Minutmen Follow-up of
Raider Troubles at Oberland Station

Old Guns

Type: Main Story Faction: Minutmen -

Inside Job

Type: Main Story Faction: Minutmen Follow-up of
The Molecular Level

Form Ranks

Type: Main Story Faction: Minutmen Follow-up of
Institutionalized

Defend The Castle

Type: Main Story Faction: Minutmen -

The Nuclear Option

Type: Main Story Faction: Minutmen Follow-up of
Defend The Castle

Fire Support

Type: Main Story Faction: Brotherhood of Steel Start location
College Square

Call to Arms

Type: Main Story Faction: Brotherhood of Steel Follow-up of
Fire Support

Start location
Cambridge Police Station

Semper Invicta

Type: Main Story Faction: Brotherhood of Steel Follow-up of
Call to Arms

Shadow of Steel

Type: Main Story Faction: Brotherhood of Steel Follow-up of
Semper Invicta

Start location
Cambridge Police Station

Tour of Duty

Type: Main Story Faction: Brotherhood of Steel Follow-up of
Shadow of Steel

Show No Mercy

Type: Main Story Faction: Brotherhood of Steel Follow-up of
Tour of Duty

Start location
The Prydwen

Outside the Wire

Type: Main Story Faction: Brotherhood of Steel Follow-up of
The Molecular Level

Liberty Reprimed

Type: Main Story Faction: Brotherhood of Steel Follow-up of
From Within

Liberty Reprimed

Type: Main Story Faction: Brotherhood of Steel Follow-up of
Outside the Wire

Blind Betrayal

Type: Main Story Faction: Brotherhood of Steel Follow-up of
Liberty Reprimed

Tactical Thinking

Type: Main Story Faction: Brotherhood of Steel Follow-up of
Blind Betrayal

Spoils of War

Type: Main Story Faction: Brotherhood of Steel Follow-up of
Tactical Thinking

Ad Victoriam

Type: Main Story Faction: Brotherhood of Steel Follow-up of
Spoils of War

The Nuclear Option

Type: Main Story Faction: Brotherhood of Steel Follow-up of
Ad Victoriam

A New Dawn

Type: Main Story Faction: Brotherhood of Steel Follow-up of
The Nuclear Option

Road to Freedom

Type: Main Story Faction: The Railroad Start location
Diamond City Market

Tradecraft

Type: Main Story Faction: The Railroad Follow-up of
Road to Freedom

Boston After Dark

Type: Main Story Faction: The Railroad Follow-up of
Tradecraft

Start location
Railroad HQ

Underground Undercover

Type: Main Story Faction: The Railroad Follow-up of
The Molecular Level

Start location
Railroad HQ

Precipice of War

Type: Main Story Faction: The Railroad Follow-up of
Underground Undercover

Start location
Railroad HQ

Rockets' Red Glare

Type: Main Story Faction: The Railroad Follow-up of
Precipice of War

Start location
Cambridge Police Station

The Nuclear Option

Type: Main Story Faction: The Railroad Follow-up of
Rockets' Red Glare

Start location
Railroad HQ

Synth Retention

Type: Main Story Faction: The Institute Follow-up of
Institutionalized

The Battle of Bunker Hill

Type: Main Story Faction: The Institute Follow-up of
Synth Retention

Mankind-Redefined

Type: Main Story Faction: The Institute Follow-up of
The Battle of Bunker Hill

Mass Fusion

Type: Main Story Faction: The Institute Follow-up of
Mankind-Redefined

Pinned

Type: Main Story Faction: The Institute Follow-up of
Mass Fusion

Powering Up

Type: Main Story Faction: The Institute Follow-up of
Pinned

End of the Line

Type: Main Story Faction: The Institute Follow-up of
Powering Up

Airship Down

Type: Main Story Faction: The Institute Follow-up of
End of the Line

Nuclear Family

Type: Main Story Faction: The Institute Follow-up of
Airship Down

Vault 81

Type: - Faction: - Start location
Vault 81

Here Kity, Kitty

Type: - Faction: - Follow-up of
Vault 81

Short Stories

Type: - Faction: - Follow-up of
Vault 81

Cambridge Polymer Labs

Type: - Faction: - Start location
Cambridge Polymer Labs

Confidence Man

Type: - Faction: - Start location
Dugout Inn

Curtain Call

Type: - Faction: - Start location
Trinity Tower

Diamond City Blues

Type: - Faction: - -

Emogene Takes a Lover

Type: - Faction: - Follow-up of
Special Delivery

Hole in the Wall

Type: - Faction: - Follow-up of
Vault 81

Human Error

Type: - Faction: - Start location
Covenant

In Sheep's Clothing

Type: - Faction: - -

Last Voyage of the U.S.S. Constitution

Type: - Faction: - Start location
USS Constitution

Long Road Ahead

Type: - Faction: - Start location
The Third Rail

Long Time Coming

Type: - Faction: - -

Order Up

Type: - Faction: - Start location
Drumlin Diner

Out of the Fire

Type: - Faction: - Start location
Finch Farm

Pickman's Gift

Type: - Faction: - Start location
Pickman Gallery

Public Knowledge

Type: - Faction: - Start location
Daisy's Discounts

Special Delivery

Type: - Faction: - Start location
Bunker Hill

Story of the Century

Type: - Faction: - Start location
Diamond City

The Big Dig

Type: - Faction: - Start location
Bobbi's Place

The Devil's Due

Type: - Faction: - Start location
Museum of Witchcraft

The Disappearing Act

Type: - Faction: - Start location
Valentine Detective Agency

The Gilded Grasshopper

Type: - Faction: - Start location
Valentine Detective Agency

The Secret of Cabot House

Type: - Faction: - Follow-up of
Emogene Takes a Lover

The Silver Shroud

Type: - Faction: - Start location
Goodneighbor

Vault 75

Type: - Faction: - Start location
Malden Middle School

The First Step

Type: - Faction: Minutmen Follow-up of
When Freedom Calls

Start location
Sanctuary Hills

Taking Point: Sunshine Tidings Co-op

Type: - Faction: Minutmen Follow-up of
The First Step

Raider Troubles at Oberland Station

Type: - Faction: Minutmen Follow-up of
Taking Point: Sunshine Tidings Co-op

Returning the Favor

Type: - Faction: Minutmen Follow-up of
Taking Independence

Raider Troubles at Nordhagen Beach

Type: - Faction: Minutmen Follow-up of
Taking Independence

Ghoul Problem at Greentop Nursery

Type: - Faction: Minutmen Follow-up of
Taking Independence

Defend {name of settlement}

Type: - Faction: Minutmen Follow-up of
Taking Independence

Kidnapping at [SETTLEMENT]

Type: - Faction: Minutmen -

Stop the Raiding at [SETTLEMENT]

Type: - Faction: Minutmen Follow-up of
Taking Independence

Troubled Waters

Type: - Faction: Minutmen Follow-up of
Taking Independence

[SETTLEMENT]: Greenskins

Type: - Faction: Minutmen Follow-up of
Taking Independence

Reveille

Type: - Faction: Brotherhood of Steel Start location
Fort Hagen

From Within

Type: - Faction: Brotherhood of Steel Follow-up of
The Molecular Level

Cleansing the Commonwealth

Type: - Faction: Brotherhood of Steel Follow-up of
Semper Invicta

Start location
Cambridge Police Station

Duty or Dishonor

Type: - Faction: Brotherhood of Steel Follow-up of
The Lost Patrol

Start location
The Prydwen

Feeding the Troops

Type: - Faction: Brotherhood of Steel Follow-up of
Tour of Duty

Start location
The Prydwen

Quartermastery

Type: - Faction: Brotherhood of Steel Follow-up of
Semper Invicta

Start location
Cambridge Police Station

The Lost Patrol

Type: - Faction: Brotherhood of Steel Start location
The Prydwen

Butcher's Bill

Type: - Faction: The Railroad Follow-up of
Boston After Dark

A Clean Equation

Type: - Faction: The Railroad Follow-up of
Rockets' Red Glare

Start location
Railroad HQ

Burning Cover

Type: - Faction: The Railroad -

Butcher's Bill 2

Type: - Faction: The Railroad Start location
Railroad HQ

High Ground

Type: - Faction: The Railroad Start location
Railroad HQ

Jackpot: {name}

Type: - Faction: The Railroad Follow-up of
Mercer Safehouse

Start location
Railroad HQ

Lost Soul: {name of location}

Type: - Faction: The Railroad Follow-up of
The Nuclear Option

Start location
Railroad HQ

Memory Interrupted

Type: - Faction: The Railroad Start location
Railroad HQ

Mercer Safehouse

Type: - Faction: The Railroad Follow-up of
The Molecular Level

Start location
Railroad HQ

Operation Ticonderoga

Type: - Faction: The Railroad Start location
Railroad HQ

Randolph Safehouse 1

Type: - Faction: The Railroad -

To the Mattresses {1-6}

Type: - Faction: The Railroad Follow-up of
The Nuclear Option

Start location
Railroad HQ

Variable Removal: Wattz Used Electronics

Type: - Faction: The Railroad Start location
Railroad HQ

A House Divided

Type: - Faction: The Institute Follow-up of
Mankind-Redefined

Start location
The Institute

Plugging a Leak

Type: - Faction: The Institute Follow-up of
Mankind-Redefined

Start location
The Institute

Reclamation: {name of location}

Type: - Faction: The Institute Follow-up of
Mankind-Redefined

Start location
The Institute